Fix changing icons' colors when switch dark and light theme

(cherry picked from commit 3d69385655)
This commit is contained in:
booer 2020-09-17 09:33:19 +07:00 committed by Rémi Verschelde
parent 2bfb83c702
commit b48015a3d1
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GPG Key ID: C3336907360768E1
2 changed files with 10 additions and 3 deletions

View File

@ -1118,7 +1118,7 @@ void SceneTreeDock::_notification(int p_what) {
beginner_node_shortcuts->set_name("BeginnerNodeShortcuts");
node_shortcuts->add_child(beginner_node_shortcuts);
Button *button_2d = memnew(Button);
button_2d = memnew(Button);
beginner_node_shortcuts->add_child(button_2d);
button_2d->set_text(TTR("2D Scene"));
button_2d->set_icon(get_icon("Node2D", "EditorIcons"));
@ -1129,7 +1129,7 @@ void SceneTreeDock::_notification(int p_what) {
button_3d->set_icon(get_icon("Spatial", "EditorIcons"));
button_3d->connect("pressed", this, "_tool_selected", make_binds(TOOL_CREATE_3D_SCENE, false));
Button *button_ui = memnew(Button);
button_ui = memnew(Button);
beginner_node_shortcuts->add_child(button_ui);
button_ui->set_text(TTR("User Interface"));
button_ui->set_icon(get_icon("Control", "EditorIcons"));
@ -1139,7 +1139,7 @@ void SceneTreeDock::_notification(int p_what) {
favorite_node_shortcuts->set_name("FavoriteNodeShortcuts");
node_shortcuts->add_child(favorite_node_shortcuts);
Button *button_custom = memnew(Button);
button_custom = memnew(Button);
node_shortcuts->add_child(button_custom);
button_custom->set_text(TTR("Other Node"));
button_custom->set_icon(get_icon("Add", "EditorIcons"));
@ -1162,6 +1162,10 @@ void SceneTreeDock::_notification(int p_what) {
button_instance->set_icon(get_icon("Instance", "EditorIcons"));
button_create_script->set_icon(get_icon("ScriptCreate", "EditorIcons"));
button_detach_script->set_icon(get_icon("ScriptRemove", "EditorIcons"));
button_2d->set_icon(get_icon("Node2D", "EditorIcons"));
button_3d->set_icon(get_icon("Node3D", "EditorIcons"));
button_ui->set_icon(get_icon("Control", "EditorIcons"));
button_custom->set_icon(get_icon("Add", "EditorIcons"));
filter->set_right_icon(get_icon("Search", "EditorIcons"));
filter->set_clear_button_enabled(true);

View File

@ -112,7 +112,10 @@ class SceneTreeDock : public VBoxContainer {
ToolButton *button_create_script;
ToolButton *button_detach_script;
Button *button_2d;
Button *button_3d;
Button *button_ui;
Button *button_custom;
HBoxContainer *button_hb;
ToolButton *edit_local, *edit_remote;