mirror of
https://github.com/godotengine/godot.git
synced 2024-11-24 21:22:48 +00:00
Merge pull request #45197 from nekomatata/improved-raycast-node-render-debug
Improve Raycast3D render debug
This commit is contained in:
commit
b4020d3c27
@ -148,14 +148,14 @@ void RayCast3D::_notification(int p_what) {
|
||||
case NOTIFICATION_ENTER_TREE: {
|
||||
if (enabled && !Engine::get_singleton()->is_editor_hint()) {
|
||||
set_physics_process_internal(true);
|
||||
|
||||
if (get_tree()->is_debugging_collisions_hint()) {
|
||||
_update_debug_shape();
|
||||
}
|
||||
} else {
|
||||
set_physics_process_internal(false);
|
||||
}
|
||||
|
||||
if (get_tree()->is_debugging_collisions_hint()) {
|
||||
_update_debug_shape();
|
||||
}
|
||||
|
||||
if (Object::cast_to<CollisionObject3D>(get_parent())) {
|
||||
if (exclude_parent_body) {
|
||||
exclude.insert(Object::cast_to<CollisionObject3D>(get_parent())->get_rid());
|
||||
@ -348,23 +348,32 @@ void RayCast3D::_update_debug_shape() {
|
||||
}
|
||||
|
||||
MeshInstance3D *mi = static_cast<MeshInstance3D *>(debug_shape);
|
||||
if (!mi->get_mesh().is_valid()) {
|
||||
Ref<ArrayMesh> mesh = mi->get_mesh();
|
||||
if (!mesh.is_valid()) {
|
||||
return;
|
||||
}
|
||||
|
||||
Ref<ArrayMesh> mesh = mi->get_mesh();
|
||||
mesh->clear_surfaces();
|
||||
|
||||
Array a;
|
||||
a.resize(Mesh::ARRAY_MAX);
|
||||
|
||||
Vector<Vector3> verts;
|
||||
verts.push_back(Vector3());
|
||||
verts.push_back(target_position);
|
||||
a[Mesh::ARRAY_VERTEX] = verts;
|
||||
|
||||
mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, a);
|
||||
mesh->surface_set_material(0, debug_material);
|
||||
if (mesh->get_surface_count() == 0) {
|
||||
Array a;
|
||||
a.resize(Mesh::ARRAY_MAX);
|
||||
a[Mesh::ARRAY_VERTEX] = verts;
|
||||
|
||||
uint32_t flags = Mesh::ARRAY_FLAG_USE_DYNAMIC_UPDATE;
|
||||
|
||||
mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, a, Array(), Dictionary(), flags);
|
||||
mesh->surface_set_material(0, debug_material);
|
||||
} else {
|
||||
Vector<uint8_t> byte_array;
|
||||
int array_size = sizeof(Vector3) * verts.size();
|
||||
byte_array.resize(array_size);
|
||||
copymem(byte_array.ptrw(), verts.ptr(), array_size);
|
||||
|
||||
RS::get_singleton()->mesh_surface_update_region(mesh->get_rid(), 0, 0, byte_array);
|
||||
}
|
||||
}
|
||||
|
||||
void RayCast3D::_clear_debug_shape() {
|
||||
|
Loading…
Reference in New Issue
Block a user