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Document hiding a Control when its reference point is behind the camera
See https://github.com/godotengine/godot/issues/1725.
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@ -163,6 +163,13 @@
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</argument>
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<description>
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Returns the 2D coordinate in the [Viewport] rectangle that maps to the given 3D point in worldspace.
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[b]Note:[/b] When using this to position GUI elements over a 3D viewport, use [method is_position_behind] to prevent them from appearing if the 3D point is behind the camera:
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[codeblock]
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# This code block is part of a script that inherits from Node3D.
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# `control` is a reference to a node inheriting from Control.
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control.visible = not get_viewport().get_camera().is_position_behind(global_transform.origin)
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control.rect_position = get_viewport().get_camera().unproject_position(global_transform.origin)
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[/codeblock]
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</description>
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</method>
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</methods>
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