mirror of
https://github.com/godotengine/godot.git
synced 2024-11-25 21:52:51 +00:00
Update typed arrays documentation
This commit is contained in:
parent
d28f9afdc6
commit
b33c3fa092
@ -57,7 +57,30 @@
|
||||
<param index="2" name="class_name" type="StringName" />
|
||||
<param index="3" name="script" type="Variant" />
|
||||
<description>
|
||||
Creates a typed array from the [param base] array.
|
||||
Creates a typed array from the [param base] array. All arguments are required.
|
||||
- [param type] is the built-in type as a [enum Variant.Type] constant, for example [constant TYPE_INT].
|
||||
- [param class_name] is the [b]native[/b] class name, for example [Node]. If [param type] is not [constant TYPE_OBJECT], must be an empty string.
|
||||
- [param script] is the associated script. Must be a [Script] instance or [code]null[/code].
|
||||
Examples:
|
||||
[codeblock]
|
||||
class_name MyNode
|
||||
extends Node
|
||||
|
||||
class MyClass:
|
||||
pass
|
||||
|
||||
func _ready():
|
||||
var a = Array([], TYPE_INT, &"", null) # Array[int]
|
||||
var b = Array([], TYPE_OBJECT, &"Node", null) # Array[Node]
|
||||
var c = Array([], TYPE_OBJECT, &"Node", MyNode) # Array[MyNode]
|
||||
var d = Array([], TYPE_OBJECT, &"RefCounted", MyClass) # Array[MyClass]
|
||||
[/codeblock]
|
||||
[b]Note:[/b] This constructor can be useful if you want to create a typed array on the fly, but you are not required to use it. In GDScript you can use a temporary variable with the static type you need and then pass it:
|
||||
[codeblock]
|
||||
func _ready():
|
||||
var a: Array[int] = []
|
||||
some_func(a)
|
||||
[/codeblock]
|
||||
</description>
|
||||
</constructor>
|
||||
<constructor name="Array">
|
||||
@ -317,19 +340,19 @@
|
||||
<method name="get_typed_builtin" qualifiers="const">
|
||||
<return type="int" />
|
||||
<description>
|
||||
Returns the [enum Variant.Type] constant for a typed array. If the [Array] is not typed, returns [constant TYPE_NIL].
|
||||
Returns the built-in type of the typed array as a [enum Variant.Type] constant. If the array is not typed, returns [constant TYPE_NIL].
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_typed_class_name" qualifiers="const">
|
||||
<return type="StringName" />
|
||||
<description>
|
||||
Returns a class name of a typed [Array] of type [constant TYPE_OBJECT].
|
||||
Returns the [b]native[/b] class name of the typed array if the built-in type is [constant TYPE_OBJECT]. Otherwise, this method returns an empty string.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_typed_script" qualifiers="const">
|
||||
<return type="Variant" />
|
||||
<description>
|
||||
Returns the script associated with a typed array tied to a class name.
|
||||
Returns the script associated with the typed array. This method returns a [Script] instance or [code]null[/code].
|
||||
</description>
|
||||
</method>
|
||||
<method name="has" qualifiers="const">
|
||||
|
Loading…
Reference in New Issue
Block a user