Reset position to 0 after animation selected on AnimationPlayerEditor

This commit is contained in:
Silc Lizard (Tokage) Renew 2024-07-13 14:27:01 +09:00
parent 97b8ad1af0
commit b326a35747

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@ -345,6 +345,7 @@ void AnimationPlayerEditor::_animation_selected(int p_which) {
}
frame->set_max((double)anim->get_length());
autoplay->set_pressed(current == player->get_autoplay());
player->stop();
} else {
track_editor->set_animation(Ref<Animation>(), true);
track_editor->set_root(nullptr);