Fix performance for godot's interface

This commit is contained in:
Guilherme Felipe 2018-06-30 21:36:54 -03:00
parent 3852c5f8a0
commit b2e78e117c
2 changed files with 9 additions and 1 deletions

View File

@ -160,9 +160,16 @@ void Control::_update_minimum_size_cache() {
Size2 minsize = get_minimum_size();
minsize.x = MAX(minsize.x, data.custom_minimum_size.x);
minsize.y = MAX(minsize.y, data.custom_minimum_size.y);
bool size_changed = false;
if (data.minimum_size_cache != minsize)
size_changed = true;
data.minimum_size_cache = minsize;
data.minimum_size_valid = true;
minimum_size_changed();
if (size_changed)
minimum_size_changed();
}
Size2 Control::get_combined_minimum_size() const {

View File

@ -942,6 +942,7 @@ void ItemList::_notification(int p_what) {
}
}
minimum_size_changed();
shape_changed = false;
}