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properly orphan polygon index buffer after binding
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7255d6c123
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@ -327,9 +327,8 @@ void RasterizerCanvasGLES3::_draw_polygon(const int *p_indices, int p_index_coun
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glBindBuffer(GL_ARRAY_BUFFER, data.polygon_buffer);
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#ifndef GLES_OVER_GL
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// Orphan the buffers to avoid CPU/GPU sync points caused by glBufferSubData
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// Orphan the buffer to avoid CPU/GPU sync points caused by glBufferSubData
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glBufferData(GL_ARRAY_BUFFER, data.polygon_buffer_size, NULL, GL_DYNAMIC_DRAW);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, data.polygon_index_buffer_size, NULL, GL_DYNAMIC_DRAW);
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#endif
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uint32_t buffer_ofs = 0;
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@ -402,6 +401,10 @@ void RasterizerCanvasGLES3::_draw_polygon(const int *p_indices, int p_index_coun
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//bind the indices buffer.
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, data.polygon_index_buffer);
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#ifndef GLES_OVER_GL
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// Orphan the buffer to avoid CPU/GPU sync points caused by glBufferSubData
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, data.polygon_index_buffer_size, NULL, GL_DYNAMIC_DRAW);
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#endif
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glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(int) * p_index_count, p_indices);
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//draw the triangles.
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@ -424,9 +427,8 @@ void RasterizerCanvasGLES3::_draw_generic(GLuint p_primitive, int p_vertex_count
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glBindBuffer(GL_ARRAY_BUFFER, data.polygon_buffer);
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#ifndef GLES_OVER_GL
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// Orphan the buffers to avoid CPU/GPU sync points caused by glBufferSubData
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// Orphan the buffer to avoid CPU/GPU sync points caused by glBufferSubData
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glBufferData(GL_ARRAY_BUFFER, data.polygon_buffer_size, NULL, GL_DYNAMIC_DRAW);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, data.polygon_index_buffer_size, NULL, GL_DYNAMIC_DRAW);
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#endif
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uint32_t buffer_ofs = 0;
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