[D3D12] Add missing DLL architecture paths for the 32-bit builds.

This commit is contained in:
bruvzg 2023-12-13 09:57:51 +02:00
parent 41365c6c8b
commit b2bb0d396b
No known key found for this signature in database
GPG Key ID: 7960FCF39844EC38

View File

@ -61,9 +61,24 @@ if env["vsproj"]:
env.vs_srcs += ["platform/windows/" + str(x)]
if env["d3d12"]:
arch_subdir = "arm64" if env["arch"] == "arm64" else "x64"
dxc_target_aliases = {
"x86_32": "x86",
"x86_64": "x64",
"arm32": "arm",
"arm64": "arm64",
}
dxc_arch_subdir = dxc_target_aliases[env["arch"]]
agility_target_aliases = {
"x86_32": "win32",
"x86_64": "x64",
"arm32": "arm",
"arm64": "arm64",
}
agility_arch_subdir = agility_target_aliases[env["arch"]]
# Used in cases where we can have multiple archs side-by-side.
arch_bin_dir = "#bin/arm64" if env["arch"] == "arm64" else "#bin/x86_64"
arch_bin_dir = "#bin/" + env["arch"]
# DXC
if env["dxc_path"] != "":
@ -72,7 +87,9 @@ if env["d3d12"]:
# Let's copy to both and let the user decide the distribution model.
for v in ["#bin", arch_bin_dir]:
env.Command(
v + "/" + dxc_dll, env["dxc_path"] + "/bin/" + arch_subdir + "/" + dxc_dll, Copy("$TARGET", "$SOURCE")
v + "/" + dxc_dll,
env["dxc_path"] + "/bin/" + dxc_arch_subdir + "/" + dxc_dll,
Copy("$TARGET", "$SOURCE"),
)
# Agility SDK
@ -83,7 +100,7 @@ if env["d3d12"]:
for dll in agility_dlls:
env.Command(
target_dir + "/" + dll,
env["agility_sdk_path"] + "/build/native/bin/" + arch_subdir + "/" + dll,
env["agility_sdk_path"] + "/build/native/bin/" + agility_arch_subdir + "/" + dll,
Copy("$TARGET", "$SOURCE"),
)
@ -91,7 +108,9 @@ if env["d3d12"]:
if env["pix_path"] != "":
pix_dll = "WinPixEventRuntime.dll"
env.Command(
"#bin/" + pix_dll, env["pix_path"] + "/bin/" + arch_subdir + "/" + pix_dll, Copy("$TARGET", "$SOURCE")
"#bin/" + pix_dll,
env["pix_path"] + "/bin/" + dxc_arch_subdir + "/" + pix_dll,
Copy("$TARGET", "$SOURCE"),
)
if not os.getenv("VCINSTALLDIR"):