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Set resource path earlier on ProjectSettings setup
Since loading the config might use the resource path, it needs to be set before that happens.
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c165814d36
commit
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@ -467,16 +467,17 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b
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d->change_dir(p_path);
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String current_dir = d->get_current_dir();
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String candidate = current_dir;
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bool found = false;
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Error err;
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while (true) {
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// Set the resource path early so things can be resolved when loading.
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resource_path = current_dir;
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resource_path = resource_path.replace("\\", "/"); // Windows path to Unix path just in case.
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err = _load_settings_text_or_binary(current_dir.plus_file("project.godot"), current_dir.plus_file("project.binary"));
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if (err == OK) {
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// Optional, we don't mind if it fails.
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_load_settings_text(current_dir.plus_file("override.cfg"));
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candidate = current_dir;
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found = true;
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break;
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}
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@ -493,8 +494,6 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b
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}
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}
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resource_path = candidate;
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resource_path = resource_path.replace("\\", "/"); // Windows path to Unix path just in case.
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memdelete(d);
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if (!found) {
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