Merge pull request #67045 from winterpixelgames/bugfix-web-cursor

Fix bug in setting custom cursor on web
This commit is contained in:
Fabio Alessandrelli 2022-10-08 12:31:08 +02:00 committed by GitHub
commit b150926cde
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@ -174,7 +174,7 @@ const GodotDisplayCursor = {
$GodotDisplayCursor__deps: ['$GodotOS', '$GodotConfig'],
$GodotDisplayCursor__postset: 'GodotOS.atexit(function(resolve, reject) { GodotDisplayCursor.clear(); resolve(); });',
$GodotDisplayCursor: {
shape: 'auto',
shape: 'default',
visible: true,
cursors: {},
set_style: function (style) {
@ -185,7 +185,7 @@ const GodotDisplayCursor = {
let css = shape;
if (shape in GodotDisplayCursor.cursors) {
const c = GodotDisplayCursor.cursors[shape];
css = `url("${c.url}") ${c.x} ${c.y}, auto`;
css = `url("${c.url}") ${c.x} ${c.y}, default`;
}
if (GodotDisplayCursor.visible) {
GodotDisplayCursor.set_style(css);
@ -193,7 +193,7 @@ const GodotDisplayCursor = {
},
clear: function () {
GodotDisplayCursor.set_style('');
GodotDisplayCursor.shape = 'auto';
GodotDisplayCursor.shape = 'default';
GodotDisplayCursor.visible = true;
Object.keys(GodotDisplayCursor.cursors).forEach(function (key) {
URL.revokeObjectURL(GodotDisplayCursor.cursors[key]);