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https://github.com/godotengine/godot.git
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Merge pull request #96208 from m4gr3d/cleanup_immersive_logic
Restore fullscreen toggle menu for the Android editor and clean up the immersive mode logic
This commit is contained in:
commit
b128e71383
@ -7367,11 +7367,9 @@ EditorNode::EditorNode() {
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settings_menu->set_item_tooltip(-1, TTR("Screenshots are stored in the user data folder (\"user://\")."));
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#ifndef ANDROID_ENABLED
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ED_SHORTCUT_AND_COMMAND("editor/fullscreen_mode", TTR("Toggle Fullscreen"), KeyModifierMask::SHIFT | Key::F11);
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ED_SHORTCUT_OVERRIDE("editor/fullscreen_mode", "macos", KeyModifierMask::META | KeyModifierMask::CTRL | Key::F);
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settings_menu->add_shortcut(ED_GET_SHORTCUT("editor/fullscreen_mode"), SETTINGS_TOGGLE_FULLSCREEN);
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#endif
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settings_menu->add_separator();
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#ifndef ANDROID_ENABLED
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@ -455,11 +455,15 @@ Size2i DisplayServerAndroid::window_get_size_with_decorations(DisplayServer::Win
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}
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void DisplayServerAndroid::window_set_mode(DisplayServer::WindowMode p_mode, DisplayServer::WindowID p_window) {
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// Not supported on Android.
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OS_Android::get_singleton()->get_godot_java()->enable_immersive_mode(p_mode == WINDOW_MODE_FULLSCREEN || p_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN);
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}
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DisplayServer::WindowMode DisplayServerAndroid::window_get_mode(DisplayServer::WindowID p_window) const {
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if (OS_Android::get_singleton()->get_godot_java()->is_in_immersive_mode()) {
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return WINDOW_MODE_FULLSCREEN;
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} else {
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return WINDOW_MODE_MAXIMIZED;
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}
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}
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bool DisplayServerAndroid::window_is_maximize_allowed(DisplayServer::WindowID p_window) const {
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@ -2700,7 +2700,7 @@ void EditorExportPlatformAndroid::get_command_line_flags(const Ref<EditorExportP
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bool immersive = p_preset->get("screen/immersive_mode");
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if (immersive) {
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command_line_strings.push_back("--use_immersive");
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command_line_strings.push_back("--fullscreen");
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}
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bool debug_opengl = p_preset->get("graphics/opengl_debug");
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@ -176,7 +176,7 @@ internal class EditorMessageDispatcher(private val editor: GodotEditor) {
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registerMessenger(senderId, senderMessenger)
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// Register ourselves to the sender so that it can communicate with us.
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registerSelfTo(pm, senderMessenger, editor.getEditorId())
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registerSelfTo(pm, senderMessenger, editor.getEditorWindowInfo().windowId)
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}
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/**
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@ -185,7 +185,7 @@ internal class EditorMessageDispatcher(private val editor: GodotEditor) {
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*/
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fun getMessageDispatcherPayload(): Bundle {
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return Bundle().apply {
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putInt(KEY_EDITOR_ID, editor.getEditorId())
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putInt(KEY_EDITOR_ID, editor.getEditorWindowInfo().windowId)
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putParcelable(KEY_EDITOR_MESSENGER, Messenger(dispatcherHandler))
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}
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}
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@ -40,6 +40,7 @@ import android.content.pm.PackageManager
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import android.os.*
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import android.util.Log
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import android.view.View
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import android.view.WindowManager
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import android.widget.Toast
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import androidx.annotation.CallSuper
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import androidx.core.splashscreen.SplashScreen.Companion.installSplashScreen
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@ -78,6 +79,8 @@ open class GodotEditor : GodotActivity() {
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protected val EXTRA_LAUNCH_IN_PIP = "launch_in_pip_requested"
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// Command line arguments
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private const val FULLSCREEN_ARG = "--fullscreen"
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private const val FULLSCREEN_ARG_SHORT = "-f"
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private const val EDITOR_ARG = "--editor"
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private const val EDITOR_ARG_SHORT = "-e"
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private const val EDITOR_PROJECT_MANAGER_ARG = "--project-manager"
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@ -116,11 +119,16 @@ open class GodotEditor : GodotActivity() {
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override fun getGodotAppLayout() = R.layout.godot_editor_layout
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internal open fun getEditorId() = EDITOR_MAIN_INFO.windowId
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internal open fun getEditorWindowInfo() = EDITOR_MAIN_INFO
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override fun onCreate(savedInstanceState: Bundle?) {
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installSplashScreen()
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// Prevent the editor window from showing in the display cutout
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.P && getEditorWindowInfo() == EDITOR_MAIN_INFO) {
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window.attributes.layoutInDisplayCutoutMode = WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_NEVER
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}
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// We exclude certain permissions from the set we request at startup, as they'll be
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// requested on demand based on use-cases.
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PermissionsUtil.requestManifestPermissions(this, setOf(Manifest.permission.RECORD_AUDIO))
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@ -213,10 +221,24 @@ open class GodotEditor : GodotActivity() {
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}
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protected fun getNewGodotInstanceIntent(editorWindowInfo: EditorWindowInfo, args: Array<String>): Intent {
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val updatedArgs = if (editorWindowInfo == EDITOR_MAIN_INFO &&
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godot?.isInImmersiveMode() == true &&
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!args.contains(FULLSCREEN_ARG) &&
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!args.contains(FULLSCREEN_ARG_SHORT)
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) {
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// If we're launching an editor window (project manager or editor) and we're in
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// fullscreen mode, we want to remain in fullscreen mode.
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// This doesn't apply to the play / game window since for that window fullscreen is
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// controlled by the game logic.
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args + FULLSCREEN_ARG
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} else {
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args
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}
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val newInstance = Intent()
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.setComponent(ComponentName(this, editorWindowInfo.windowClassName))
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.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK)
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.putExtra(EXTRA_COMMAND_LINE_PARAMS, args)
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.putExtra(EXTRA_COMMAND_LINE_PARAMS, updatedArgs)
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val launchPolicy = resolveLaunchPolicyIfNeeded(editorWindowInfo.launchPolicy)
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val isPiPAvailable = if (editorWindowInfo.supportsPiPMode && hasPiPSystemFeature()) {
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@ -235,7 +257,7 @@ open class GodotEditor : GodotActivity() {
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}
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} else if (launchPolicy == LaunchPolicy.SAME) {
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if (isPiPAvailable &&
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(args.contains(BREAKPOINTS_ARG) || args.contains(BREAKPOINTS_ARG_SHORT))) {
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(updatedArgs.contains(BREAKPOINTS_ARG) || updatedArgs.contains(BREAKPOINTS_ARG_SHORT))) {
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Log.v(TAG, "Launching in PiP mode because of breakpoints")
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newInstance.putExtra(EXTRA_LAUNCH_IN_PIP, true)
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}
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@ -128,7 +128,7 @@ class GodotGame : GodotEditor() {
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override fun getGodotAppLayout() = R.layout.godot_game_layout
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override fun getEditorId() = RUN_GAME_INFO.windowId
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override fun getEditorWindowInfo() = RUN_GAME_INFO
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override fun overrideOrientationRequest() = false
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@ -42,13 +42,16 @@ import android.hardware.Sensor
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import android.hardware.SensorManager
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import android.os.*
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import android.util.Log
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import android.util.TypedValue
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import android.view.*
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import android.widget.FrameLayout
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import androidx.annotation.Keep
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import androidx.annotation.StringRes
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import androidx.core.view.ViewCompat
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import androidx.core.view.WindowCompat
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import androidx.core.view.WindowInsetsAnimationCompat
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import androidx.core.view.WindowInsetsCompat
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import androidx.core.view.WindowInsetsControllerCompat
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import com.google.android.vending.expansion.downloader.*
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import org.godotengine.godot.error.Error
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import org.godotengine.godot.input.GodotEditText
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@ -105,36 +108,26 @@ class Godot(private val context: Context) {
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GodotPluginRegistry.getPluginRegistry()
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}
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private val accelerometer_enabled = AtomicBoolean(false)
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private val accelerometerEnabled = AtomicBoolean(false)
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private val mAccelerometer: Sensor? by lazy {
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mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER)
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}
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private val gravity_enabled = AtomicBoolean(false)
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private val gravityEnabled = AtomicBoolean(false)
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private val mGravity: Sensor? by lazy {
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mSensorManager.getDefaultSensor(Sensor.TYPE_GRAVITY)
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}
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private val magnetometer_enabled = AtomicBoolean(false)
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private val magnetometerEnabled = AtomicBoolean(false)
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private val mMagnetometer: Sensor? by lazy {
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mSensorManager.getDefaultSensor(Sensor.TYPE_MAGNETIC_FIELD)
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}
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private val gyroscope_enabled = AtomicBoolean(false)
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private val gyroscopeEnabled = AtomicBoolean(false)
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private val mGyroscope: Sensor? by lazy {
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mSensorManager.getDefaultSensor(Sensor.TYPE_GYROSCOPE)
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}
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private val uiChangeListener = View.OnSystemUiVisibilityChangeListener { visibility: Int ->
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if (visibility and View.SYSTEM_UI_FLAG_FULLSCREEN == 0) {
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val decorView = requireActivity().window.decorView
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decorView.systemUiVisibility = View.SYSTEM_UI_FLAG_LAYOUT_STABLE or
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View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION or
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View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN or
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View.SYSTEM_UI_FLAG_HIDE_NAVIGATION or
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View.SYSTEM_UI_FLAG_FULLSCREEN or View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY
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}}
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val tts = GodotTTS(context)
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val directoryAccessHandler = DirectoryAccessHandler(context)
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val fileAccessHandler = FileAccessHandler(context)
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@ -185,7 +178,7 @@ class Godot(private val context: Context) {
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private var xrMode = XRMode.REGULAR
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private var expansionPackPath: String = ""
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private var useApkExpansion = false
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private var useImmersive = false
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private val useImmersive = AtomicBoolean(false)
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private var useDebugOpengl = false
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private var darkMode = false
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@ -254,15 +247,9 @@ class Godot(private val context: Context) {
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xrMode = XRMode.OPENXR
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} else if (commandLine[i] == "--debug_opengl") {
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useDebugOpengl = true
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} else if (commandLine[i] == "--use_immersive") {
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useImmersive = true
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window.decorView.systemUiVisibility = View.SYSTEM_UI_FLAG_LAYOUT_STABLE or
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View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION or
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View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN or
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View.SYSTEM_UI_FLAG_HIDE_NAVIGATION or // hide nav bar
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View.SYSTEM_UI_FLAG_FULLSCREEN or // hide status bar
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View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY
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registerUiChangeListener()
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} else if (commandLine[i] == "--fullscreen") {
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useImmersive.set(true)
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newArgs.add(commandLine[i])
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} else if (commandLine[i] == "--use_apk_expansion") {
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useApkExpansion = true
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} else if (hasExtra && commandLine[i] == "--apk_expansion_md5") {
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@ -335,6 +322,54 @@ class Godot(private val context: Context) {
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}
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}
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/**
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* Toggle immersive mode.
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* Must be called from the UI thread.
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*/
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private fun enableImmersiveMode(enabled: Boolean, override: Boolean = false) {
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val activity = getActivity() ?: return
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val window = activity.window ?: return
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if (!useImmersive.compareAndSet(!enabled, enabled) && !override) {
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return
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}
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WindowCompat.setDecorFitsSystemWindows(window, !enabled)
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val controller = WindowInsetsControllerCompat(window, window.decorView)
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if (enabled) {
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controller.hide(WindowInsetsCompat.Type.systemBars())
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controller.systemBarsBehavior = WindowInsetsControllerCompat.BEHAVIOR_SHOW_TRANSIENT_BARS_BY_SWIPE
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} else {
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val fullScreenThemeValue = TypedValue()
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val hasStatusBar = if (activity.theme.resolveAttribute(android.R.attr.windowFullscreen, fullScreenThemeValue, true) && fullScreenThemeValue.type == TypedValue.TYPE_INT_BOOLEAN) {
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fullScreenThemeValue.data == 0
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} else {
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// Fallback to checking the editor build
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!isEditorBuild()
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}
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val types = if (hasStatusBar) {
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WindowInsetsCompat.Type.navigationBars() or WindowInsetsCompat.Type.statusBars()
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} else {
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WindowInsetsCompat.Type.navigationBars()
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}
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controller.show(types)
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}
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}
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/**
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* Invoked from the render thread to toggle the immersive mode.
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*/
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@Keep
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private fun nativeEnableImmersiveMode(enabled: Boolean) {
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runOnUiThread {
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enableImmersiveMode(enabled)
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}
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}
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@Keep
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fun isInImmersiveMode() = useImmersive.get()
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/**
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* Initializes the native layer of the Godot engine.
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*
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@ -552,15 +587,7 @@ class Godot(private val context: Context) {
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renderView?.onActivityResumed()
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registerSensorsIfNeeded()
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if (useImmersive) {
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val window = requireActivity().window
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window.decorView.systemUiVisibility = View.SYSTEM_UI_FLAG_LAYOUT_STABLE or
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View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION or
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View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN or
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View.SYSTEM_UI_FLAG_HIDE_NAVIGATION or // hide nav bar
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View.SYSTEM_UI_FLAG_FULLSCREEN or // hide status bar
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View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY
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}
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enableImmersiveMode(useImmersive.get(), true)
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for (plugin in pluginRegistry.allPlugins) {
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plugin.onMainResume()
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}
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@ -571,16 +598,16 @@ class Godot(private val context: Context) {
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return
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}
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if (accelerometer_enabled.get() && mAccelerometer != null) {
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if (accelerometerEnabled.get() && mAccelerometer != null) {
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mSensorManager.registerListener(godotInputHandler, mAccelerometer, SensorManager.SENSOR_DELAY_GAME)
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}
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if (gravity_enabled.get() && mGravity != null) {
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if (gravityEnabled.get() && mGravity != null) {
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mSensorManager.registerListener(godotInputHandler, mGravity, SensorManager.SENSOR_DELAY_GAME)
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}
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if (magnetometer_enabled.get() && mMagnetometer != null) {
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if (magnetometerEnabled.get() && mMagnetometer != null) {
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mSensorManager.registerListener(godotInputHandler, mMagnetometer, SensorManager.SENSOR_DELAY_GAME)
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}
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if (gyroscope_enabled.get() && mGyroscope != null) {
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if (gyroscopeEnabled.get() && mGyroscope != null) {
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mSensorManager.registerListener(godotInputHandler, mGyroscope, SensorManager.SENSOR_DELAY_GAME)
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}
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}
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@ -696,10 +723,10 @@ class Godot(private val context: Context) {
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Log.v(TAG, "OnGodotMainLoopStarted")
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godotMainLoopStarted.set(true)
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accelerometer_enabled.set(java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/sensors/enable_accelerometer")))
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gravity_enabled.set(java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/sensors/enable_gravity")))
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gyroscope_enabled.set(java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/sensors/enable_gyroscope")))
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magnetometer_enabled.set(java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/sensors/enable_magnetometer")))
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accelerometerEnabled.set(java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/sensors/enable_accelerometer")))
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gravityEnabled.set(java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/sensors/enable_gravity")))
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gyroscopeEnabled.set(java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/sensors/enable_gyroscope")))
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magnetometerEnabled.set(java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/sensors/enable_magnetometer")))
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runOnUiThread {
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registerSensorsIfNeeded()
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@ -724,11 +751,6 @@ class Godot(private val context: Context) {
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primaryHost?.onGodotRestartRequested(this)
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}
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private fun registerUiChangeListener() {
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val decorView = requireActivity().window.decorView
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decorView.setOnSystemUiVisibilityChangeListener(uiChangeListener)
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}
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fun alert(
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@StringRes messageResId: Int,
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@StringRes titleResId: Int,
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@ -86,6 +86,8 @@ GodotJavaWrapper::GodotJavaWrapper(JNIEnv *p_env, jobject p_activity, jobject p_
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_has_feature = p_env->GetMethodID(godot_class, "hasFeature", "(Ljava/lang/String;)Z");
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_sign_apk = p_env->GetMethodID(godot_class, "nativeSignApk", "(Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;)I");
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_verify_apk = p_env->GetMethodID(godot_class, "nativeVerifyApk", "(Ljava/lang/String;)I");
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_enable_immersive_mode = p_env->GetMethodID(godot_class, "nativeEnableImmersiveMode", "(Z)V");
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_is_in_immersive_mode = p_env->GetMethodID(godot_class, "isInImmersiveMode", "()Z");
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}
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GodotJavaWrapper::~GodotJavaWrapper() {
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@ -465,3 +467,21 @@ Error GodotJavaWrapper::verify_apk(const String &p_apk_path) {
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return ERR_UNCONFIGURED;
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}
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}
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void GodotJavaWrapper::enable_immersive_mode(bool p_enabled) {
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if (_enable_immersive_mode) {
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JNIEnv *env = get_jni_env();
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ERR_FAIL_NULL(env);
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env->CallVoidMethod(godot_instance, _enable_immersive_mode, p_enabled);
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}
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}
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bool GodotJavaWrapper::is_in_immersive_mode() {
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if (_is_in_immersive_mode) {
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JNIEnv *env = get_jni_env();
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ERR_FAIL_NULL_V(env, false);
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return env->CallBooleanMethod(godot_instance, _is_in_immersive_mode);
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} else {
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return false;
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}
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}
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@ -77,6 +77,8 @@ private:
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jmethodID _has_feature = nullptr;
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jmethodID _sign_apk = nullptr;
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jmethodID _verify_apk = nullptr;
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jmethodID _enable_immersive_mode = nullptr;
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jmethodID _is_in_immersive_mode = nullptr;
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public:
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GodotJavaWrapper(JNIEnv *p_env, jobject p_activity, jobject p_godot_instance);
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@ -122,6 +124,9 @@ public:
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// Sign and verify apks
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Error sign_apk(const String &p_input_path, const String &p_output_path, const String &p_keystore_path, const String &p_keystore_user, const String &p_keystore_password);
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Error verify_apk(const String &p_apk_path);
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void enable_immersive_mode(bool p_enabled);
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bool is_in_immersive_mode();
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||||
};
|
||||
|
||||
#endif // JAVA_GODOT_WRAPPER_H
|
||||
|
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Reference in New Issue
Block a user