mirror of
https://github.com/godotengine/godot.git
synced 2024-11-28 23:22:38 +00:00
Merge pull request #52459 from groud/fix_terrain_editor_reset
Fix TileSet terrain painting reset to no terrain
This commit is contained in:
commit
b0fd7ae642
@ -1465,12 +1465,13 @@ void TileDataTerrainsEditor::_tile_set_changed() {
|
||||
ERR_FAIL_COND(!tile_set.is_valid());
|
||||
|
||||
// Fix if wrong values are selected.
|
||||
if (int(dummy_object->get("terrain_set")) > tile_set->get_terrain_sets_count()) {
|
||||
int terrain_set = int(dummy_object->get("terrain_set"));
|
||||
if (terrain_set >= tile_set->get_terrain_sets_count()) {
|
||||
terrain_set = -1;
|
||||
dummy_object->set("terrain_set", -1);
|
||||
}
|
||||
int terrain_set = int(dummy_object->get("terrain"));
|
||||
if (terrain_set >= 0) {
|
||||
if (int(dummy_object->get("terrain")) > tile_set->get_terrains_count(terrain_set)) {
|
||||
if (int(dummy_object->get("terrain")) >= tile_set->get_terrains_count(terrain_set)) {
|
||||
dummy_object->set("terrain", -1);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user