From b0eb9061e41db87a906ae7ecb14ad1e755058fcb Mon Sep 17 00:00:00 2001 From: Ignacio Etcheverry Date: Sat, 5 Dec 2020 00:43:24 +0100 Subject: [PATCH] C#: Fix very slow build log update in the editor --- .../GodotTools/Build/BuildOutputView.cs | 36 +++++++++++++++---- 1 file changed, 30 insertions(+), 6 deletions(-) diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs index 9514cc96227..1a1639aac79 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs @@ -2,6 +2,7 @@ using Godot; using System; using Godot.Collections; using GodotTools.Internals; +using JetBrains.Annotations; using File = GodotTools.Utils.File; using Path = System.IO.Path; @@ -26,6 +27,9 @@ namespace GodotTools.Build private TextEdit buildLog; private PopupMenu issuesListContextMenu; + private readonly object pendingBuildLogTextLock = new object(); + [NotNull] private string pendingBuildLogText = string.Empty; + [Signal] public event Action BuildStateChanged; public bool HasBuildExited { get; private set; } = false; @@ -240,16 +244,34 @@ namespace GodotTools.Build EmitSignal(nameof(BuildStateChanged)); } + private void UpdateBuildLogText() + { + lock (pendingBuildLogTextLock) + { + buildLog.Text += pendingBuildLogText; + pendingBuildLogText = string.Empty; + ScrollToLastNonEmptyLogLine(); + } + } + private void StdOutputReceived(string text) { - buildLog.Text += text + "\n"; - ScrollToLastNonEmptyLogLine(); + lock (pendingBuildLogTextLock) + { + if (pendingBuildLogText.Length == 0) + CallDeferred(nameof(UpdateBuildLogText)); + pendingBuildLogText += text + "\n"; + } } private void StdErrorReceived(string text) { - buildLog.Text += text + "\n"; - ScrollToLastNonEmptyLogLine(); + lock (pendingBuildLogTextLock) + { + if (pendingBuildLogText.Length == 0) + CallDeferred(nameof(UpdateBuildLogText)); + pendingBuildLogText += text + "\n"; + } } private void ScrollToLastNonEmptyLogLine() @@ -377,12 +399,14 @@ namespace GodotTools.Build BuildManager.BuildStarted += BuildStarted; BuildManager.BuildFinished += BuildFinished; // StdOutput/Error can be received from different threads, so we need to use CallDeferred - BuildManager.StdOutputReceived += line => CallDeferred(nameof(StdOutputReceived), line); - BuildManager.StdErrorReceived += line => CallDeferred(nameof(StdErrorReceived), line); + BuildManager.StdOutputReceived += StdOutputReceived; + BuildManager.StdErrorReceived += StdErrorReceived; } public void OnBeforeSerialize() { + // In case it didn't update yet. We don't want to have to serialize any pending output. + UpdateBuildLogText(); } public void OnAfterDeserialize()