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ios now displays splash screen between launch image and main scene, instead of a black screen
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@ -11188,6 +11188,12 @@ RasterizerGLES2::RasterizerGLES2(bool p_compress_arrays,bool p_keep_ram_copy,boo
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tc0_idx=0;
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};
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void RasterizerGLES2::restore_framebuffer() {
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glBindFramebuffer(GL_FRAMEBUFFER, base_framebuffer);
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}
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RasterizerGLES2::~RasterizerGLES2() {
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memdelete_arr(skinned_buffer);
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@ -1695,6 +1695,8 @@ public:
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void reload_vram();
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virtual bool has_feature(VS::Features p_feature) const;
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virtual void restore_framebuffer();
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static RasterizerGLES2* get_singleton();
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@ -345,6 +345,8 @@ static void clear_touches() {
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[self destroyFramebuffer];
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[self createFramebuffer];
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[self drawView];
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[self drawView];
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}
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- (BOOL)createFramebuffer
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@ -1022,6 +1022,7 @@ public:
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virtual bool has_feature(VS::Features p_feature) const=0;
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virtual void restore_framebuffer()=0;
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virtual int get_render_info(VS::RenderInfo p_info)=0;
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@ -7427,6 +7427,8 @@ void VisualServerRaster::set_boot_image(const Image& p_image, const Color& p_col
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if (p_image.empty())
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return;
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rasterizer->restore_framebuffer();
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rasterizer->begin_frame();
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int window_w = OS::get_singleton()->get_video_mode(0).width;
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