mirror of
https://github.com/godotengine/godot.git
synced 2024-11-26 14:13:10 +00:00
Merge pull request #68630 from m4gr3d/fix_input_event_screen_drag_routing_3x
[3.x] Fix routing of `InputEventScreenDrag` events to `Control` nodes
This commit is contained in:
commit
af635f05bf
@ -2309,9 +2309,11 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
|
||||
Ref<InputEventScreenTouch> touch_event = p_event;
|
||||
if (touch_event.is_valid()) {
|
||||
Size2 pos = touch_event->get_position();
|
||||
const int touch_index = touch_event->get_index();
|
||||
if (touch_event->is_pressed()) {
|
||||
Control *over = _gui_find_control(pos);
|
||||
if (over) {
|
||||
gui.touch_focus[touch_index] = over->get_instance_id();
|
||||
if (!gui.modal_stack.empty()) {
|
||||
Control *top = gui.modal_stack.back()->get();
|
||||
if (over != top && !top->is_a_parent_of(over)) {
|
||||
@ -2331,14 +2333,22 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
|
||||
set_input_as_handled();
|
||||
return;
|
||||
}
|
||||
} else if (touch_event->get_index() == 0 && gui.last_mouse_focus) {
|
||||
if (gui.last_mouse_focus->can_process()) {
|
||||
} else {
|
||||
ObjectID control_id = gui.touch_focus[touch_index];
|
||||
Control *over = Object::cast_to<Control>(ObjectDB::get_instance(control_id));
|
||||
if (over && over->can_process()) {
|
||||
touch_event = touch_event->xformed_by(Transform2D()); //make a copy
|
||||
touch_event->set_position(gui.focus_inv_xform.xform(pos));
|
||||
if (over == gui.last_mouse_focus) {
|
||||
pos = gui.focus_inv_xform.xform(pos);
|
||||
} else {
|
||||
pos = over->get_global_transform_with_canvas().affine_inverse().xform(pos);
|
||||
}
|
||||
touch_event->set_position(pos);
|
||||
|
||||
_gui_call_input(gui.last_mouse_focus, touch_event);
|
||||
_gui_call_input(over, touch_event);
|
||||
}
|
||||
set_input_as_handled();
|
||||
gui.touch_focus.erase(touch_index);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@ -2370,7 +2380,9 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
|
||||
|
||||
Ref<InputEventScreenDrag> drag_event = p_event;
|
||||
if (drag_event.is_valid()) {
|
||||
Control *over = gui.mouse_focus;
|
||||
const int drag_event_index = drag_event->get_index();
|
||||
ObjectID control_id = gui.touch_focus[drag_event_index];
|
||||
Control *over = Object::cast_to<Control>(ObjectDB::get_instance(control_id));
|
||||
if (!over) {
|
||||
over = _gui_find_control(drag_event->get_position());
|
||||
}
|
||||
|
@ -296,6 +296,7 @@ private:
|
||||
|
||||
bool key_event_accepted;
|
||||
bool mouse_in_window;
|
||||
Map<int, ObjectID> touch_focus;
|
||||
Control *mouse_focus;
|
||||
Control *last_mouse_focus;
|
||||
Control *mouse_click_grabber;
|
||||
|
Loading…
Reference in New Issue
Block a user