mirror of
https://github.com/godotengine/godot.git
synced 2024-11-22 04:06:14 +00:00
Prevent using built-ins for func names in shaders
This commit is contained in:
parent
e7dd6f11ed
commit
aecc4cbc47
@ -3067,6 +3067,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
|
||||
{ nullptr, TYPE_VOID, { TYPE_VOID }, { "" }, TAG_GLOBAL, false }
|
||||
};
|
||||
|
||||
HashSet<StringName> global_func_set;
|
||||
|
||||
const ShaderLanguage::BuiltinFuncOutArgs ShaderLanguage::builtin_func_out_args[] = {
|
||||
{ "modf", { 1, -1 } },
|
||||
{ "umulExtended", { 2, 3 } },
|
||||
@ -9211,7 +9213,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
|
||||
return ERR_PARSE_ERROR;
|
||||
}
|
||||
|
||||
if (shader->structs.has(name) || _find_identifier(nullptr, false, constants, name) || has_builtin(p_functions, name)) {
|
||||
if (shader->structs.has(name) || _find_identifier(nullptr, false, constants, name) || has_builtin(p_functions, name, !is_constant)) {
|
||||
_set_redefinition_error(String(name));
|
||||
return ERR_PARSE_ERROR;
|
||||
}
|
||||
@ -9831,7 +9833,11 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
|
||||
return OK;
|
||||
}
|
||||
|
||||
bool ShaderLanguage::has_builtin(const HashMap<StringName, ShaderLanguage::FunctionInfo> &p_functions, const StringName &p_name) {
|
||||
bool ShaderLanguage::has_builtin(const HashMap<StringName, ShaderLanguage::FunctionInfo> &p_functions, const StringName &p_name, bool p_check_global_funcs) {
|
||||
if (p_check_global_funcs && global_func_set.has(p_name)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
for (const KeyValue<StringName, ShaderLanguage::FunctionInfo> &E : p_functions) {
|
||||
if (E.value.built_ins.has(p_name)) {
|
||||
return true;
|
||||
@ -10701,6 +10707,18 @@ ShaderLanguage::ShaderLanguage() {
|
||||
nodes = nullptr;
|
||||
completion_class = TAG_GLOBAL;
|
||||
|
||||
int idx = 0;
|
||||
while (builtin_func_defs[idx].name) {
|
||||
if (builtin_func_defs[idx].tag == SubClassTag::TAG_GLOBAL) {
|
||||
const StringName &name = StringName(builtin_func_defs[idx].name);
|
||||
|
||||
if (!global_func_set.has(name)) {
|
||||
global_func_set.insert(name);
|
||||
}
|
||||
}
|
||||
idx++;
|
||||
}
|
||||
|
||||
#ifdef DEBUG_ENABLED
|
||||
warnings_check_map.insert(ShaderWarning::UNUSED_CONSTANT, &used_constants);
|
||||
warnings_check_map.insert(ShaderWarning::UNUSED_FUNCTION, &used_functions);
|
||||
|
@ -884,7 +884,7 @@ public:
|
||||
bool can_discard = false;
|
||||
bool main_function = false;
|
||||
};
|
||||
static bool has_builtin(const HashMap<StringName, ShaderLanguage::FunctionInfo> &p_functions, const StringName &p_name);
|
||||
static bool has_builtin(const HashMap<StringName, ShaderLanguage::FunctionInfo> &p_functions, const StringName &p_name, bool p_check_global_funcs = false);
|
||||
|
||||
typedef DataType (*GlobalShaderUniformGetTypeFunc)(const StringName &p_name);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user