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Replace vector == and is_zero_approx(distance) with is_equal_approx
Internal changes only
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86922ff70b
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@ -364,7 +364,7 @@ static int _bsp_create_node(const Face3 *p_faces, const Vector<int> &p_indices,
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const Face3 &f = p_faces[indices[i]];
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/*
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if (f.get_plane().is_almost_like(divisor_plane))
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if (f.get_plane().is_equal_approx(divisor_plane))
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continue;
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*/
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@ -412,7 +412,7 @@ static int _bsp_create_node(const Face3 *p_faces, const Vector<int> &p_indices,
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for (int i = 0; i < p_planes.size(); i++) {
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if (p_planes[i].is_almost_like(divisor_plane)) {
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if (p_planes[i].is_equal_approx(divisor_plane)) {
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divisor_plane_idx = i;
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break;
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}
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@ -80,11 +80,11 @@ public:
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}
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static bool edge_compare(const Vector<Vector2> &p_vertices, const Edge &p_a, const Edge &p_b) {
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if (p_vertices[p_a.edge[0]] == p_vertices[p_b.edge[0]] && p_vertices[p_a.edge[1]] == p_vertices[p_b.edge[1]]) {
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if (p_vertices[p_a.edge[0]].is_equal_approx(p_vertices[p_b.edge[0]]) && p_vertices[p_a.edge[1]].is_equal_approx(p_vertices[p_b.edge[1]])) {
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return true;
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}
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if (p_vertices[p_a.edge[0]] == p_vertices[p_b.edge[1]] && p_vertices[p_a.edge[1]] == p_vertices[p_b.edge[0]]) {
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if (p_vertices[p_a.edge[0]].is_equal_approx(p_vertices[p_b.edge[1]]) && p_vertices[p_a.edge[1]].is_equal_approx(p_vertices[p_b.edge[0]])) {
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return true;
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}
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@ -32,9 +32,6 @@
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#include "core/math/math_funcs.h"
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#define _PLANE_EQ_DOT_EPSILON 0.999
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#define _PLANE_EQ_D_EPSILON 0.0001
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void Plane::set_normal(const Vector3 &p_normal) {
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normal = p_normal;
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@ -156,11 +153,6 @@ bool Plane::intersects_segment(const Vector3 &p_begin, const Vector3 &p_end, Vec
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/* misc */
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bool Plane::is_almost_like(const Plane &p_plane) const {
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return (normal.dot(p_plane.normal) > _PLANE_EQ_DOT_EPSILON && Math::absd(d - p_plane.d) < _PLANE_EQ_D_EPSILON);
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}
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bool Plane::is_equal_approx(const Plane &p_plane) const {
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return normal.is_equal_approx(p_plane.normal) && Math::is_equal_approx(d, p_plane.d);
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@ -68,7 +68,6 @@ public:
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/* misc */
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Plane operator-() const { return Plane(-normal, -d); }
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bool is_almost_like(const Plane &p_plane) const;
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bool is_equal_approx(const Plane &p_plane) const;
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_FORCE_INLINE_ bool operator==(const Plane &p_plane) const;
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@ -401,7 +401,7 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
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ERR_CONTINUE(O == E);
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ERR_CONTINUE(O == NULL);
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if (O->get().plane.is_almost_like(f.plane)) {
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if (O->get().plane.is_equal_approx(f.plane)) {
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//merge and delete edge and contiguous face, while repointing edges (uuugh!)
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int ois = O->get().indices.size();
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int merged = 0;
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@ -242,7 +242,7 @@ void CSGBrushOperation::BuildPoly::_clip_segment(const CSGBrush *p_brush, int p_
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//check if edge and poly share a vertex, of so, assign it to segment_idx
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for (int i = 0; i < points.size(); i++) {
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for (int j = 0; j < 2; j++) {
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if (segment[j] == points[i].point) {
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if (segment[j].is_equal_approx(points[i].point)) {
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segment_idx[j] = i;
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inserted_points.push_back(i);
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break;
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@ -310,7 +310,7 @@ void CSGBrushOperation::BuildPoly::_clip_segment(const CSGBrush *p_brush, int p_
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Vector2 edgeseg[2] = { points[edges[i].points[0]].point, points[edges[i].points[1]].point };
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Vector2 closest = Geometry::get_closest_point_to_segment_2d(segment[j], edgeseg);
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if (closest == segment[j]) {
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if (closest.is_equal_approx(segment[j])) {
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//point rest of this edge
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res = closest;
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found = true;
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@ -439,7 +439,7 @@ void CSGBrushOperation::BuildPoly::clip(const CSGBrush *p_brush, int p_face, Mes
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//transform A points to 2D
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if (segment[0] == segment[1])
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if (segment[0].is_equal_approx(segment[1]))
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return; //too small
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_clip_segment(p_brush, p_face, segment, mesh_merge, p_for_B);
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@ -461,10 +461,10 @@ void CSGBrushOperation::_collision_callback(const CSGBrush *A, int p_face_a, Map
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{
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//check if either is a degenerate
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if (va[0] == va[1] || va[0] == va[2] || va[1] == va[2])
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if (va[0].is_equal_approx(va[1]) || va[0].is_equal_approx(va[2]) || va[1].is_equal_approx(va[2]))
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return;
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if (vb[0] == vb[1] || vb[0] == vb[2] || vb[1] == vb[2])
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if (vb[0].is_equal_approx(vb[1]) || vb[0].is_equal_approx(vb[2]) || vb[1].is_equal_approx(vb[2]))
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return;
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}
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@ -541,7 +541,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect
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if (CLOCK_TANGENT(apex_point, portal_left, left) >= 0) {
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//process
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if (Math::is_zero_approx(portal_left.distance_squared_to(apex_point)) || CLOCK_TANGENT(apex_point, left, portal_right) > 0) {
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if (portal_left.is_equal_approx(apex_point) || CLOCK_TANGENT(apex_point, left, portal_right) > 0) {
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left_poly = p;
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portal_left = left;
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} else {
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@ -551,7 +551,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect
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left_poly = p;
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portal_left = apex_point;
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portal_right = apex_point;
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if (!path.size() || path[path.size() - 1] != apex_point)
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if (!path.size() || !path[path.size() - 1].is_equal_approx(apex_point))
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path.push_back(apex_point);
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skip = true;
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}
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@ -559,7 +559,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect
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if (!skip && CLOCK_TANGENT(apex_point, portal_right, right) <= 0) {
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//process
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if (Math::is_zero_approx(portal_right.distance_squared_to(apex_point)) || CLOCK_TANGENT(apex_point, right, portal_left) < 0) {
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if (portal_right.is_equal_approx(apex_point) || CLOCK_TANGENT(apex_point, right, portal_left) < 0) {
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right_poly = p;
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portal_right = right;
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} else {
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@ -569,7 +569,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect
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right_poly = p;
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portal_right = apex_point;
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portal_left = apex_point;
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if (!path.size() || path[path.size() - 1] != apex_point)
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if (!path.size() || !path[path.size() - 1].is_equal_approx(apex_point))
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path.push_back(apex_point);
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}
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}
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@ -595,7 +595,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect
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}
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}
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if (!path.size() || !Math::is_zero_approx(path[path.size() - 1].distance_squared_to(begin_point))) {
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if (!path.size() || !path[path.size() - 1].is_equal_approx(begin_point)) {
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path.push_back(begin_point); // Add the begin point
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} else {
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path.write[path.size() - 1] = begin_point; // Replace first midpoint by the exact begin point
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@ -603,7 +603,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect
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path.invert();
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if (path.size() <= 1 || !Math::is_zero_approx(path[path.size() - 1].distance_squared_to(end_point))) {
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if (path.size() <= 1 || !path[path.size() - 1].is_equal_approx(end_point)) {
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path.push_back(end_point); // Add the end point
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} else {
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path.write[path.size() - 1] = end_point; // Replace last midpoint by the exact end point
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@ -2870,9 +2870,9 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons
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const Vector3 &v1 = t1.value.loc;
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const Vector3 &v2 = t2.value.loc;
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if (v0 == v2) {
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if (v0.is_equal_approx(v2)) {
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//0 and 2 are close, let's see if 1 is close
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if (v0 != v1) {
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if (!v0.is_equal_approx(v1)) {
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//not close, not optimizable
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return false;
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}
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@ -2909,9 +2909,9 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons
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//localize both to rotation from q0
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if (Math::is_zero_approx((q0 - q2).length())) {
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if (q0.is_equal_approx(q2)) {
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if (!Math::is_zero_approx((q0 - q1).length()))
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if (!q0.is_equal_approx(q1))
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return false;
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} else {
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@ -2959,9 +2959,9 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons
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const Vector3 &v1 = t1.value.scale;
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const Vector3 &v2 = t2.value.scale;
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if (v0 == v2) {
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if (v0.is_equal_approx(v2)) {
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//0 and 2 are close, let's see if 1 is close
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if (v0 != v1) {
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if (!v0.is_equal_approx(v1)) {
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//not close, not optimizable
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return false;
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}
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