Fix incorrect condition for error filtering

Fixes: #87643

The original condition stopped immediately after checking for 'searchText' in the 'Message' field, resulting in premature termination of subsequent checks. This fix ensures that all relevant conditions are appropriately evaluated before determining the filtering outcome.

Additionally, accompanying changes include improved code readability for better comprehension. This adjustment enhances the maintainability of the error filtering mechanism, contributing to a more robust codebase overall.

(cherry picked from commit d81c9c32c5)
This commit is contained in:
Nông Văn Tình 2024-01-31 23:01:37 +07:00 committed by Rémi Verschelde
parent 82d2375382
commit ae6079dbdf
No known key found for this signature in database
GPG Key ID: C3336907360768E1

View File

@ -308,14 +308,14 @@ namespace GodotTools.Build
return false; return false;
string searchText = _searchBox.Text; string searchText = _searchBox.Text;
if (!string.IsNullOrEmpty(searchText) && if (string.IsNullOrEmpty(searchText))
(!diagnostic.Message.Contains(searchText, StringComparison.OrdinalIgnoreCase) || return true;
!(diagnostic.File?.Contains(searchText, StringComparison.OrdinalIgnoreCase) ?? false))) if (diagnostic.Message.Contains(searchText, StringComparison.OrdinalIgnoreCase))
{ return true;
return false; if (diagnostic.File?.Contains(searchText, StringComparison.OrdinalIgnoreCase) ?? false)
} return true;
return true; return false;
} }
private Color? GetProblemItemColor(BuildDiagnostic diagnostic) private Color? GetProblemItemColor(BuildDiagnostic diagnostic)