mirror of
https://github.com/godotengine/godot.git
synced 2024-11-22 12:12:28 +00:00
Merge pull request #95477 from RandomShaper/res_load_dev_bugs
ResourceLoader: Use better error handling for possible engine bugs
This commit is contained in:
commit
ae2044dccb
@ -583,13 +583,7 @@ ResourceLoader::ThreadLoadStatus ResourceLoader::load_threaded_get_status(const
|
||||
}
|
||||
|
||||
String local_path = _validate_local_path(p_path);
|
||||
if (!thread_load_tasks.has(local_path)) {
|
||||
#ifdef DEV_ENABLED
|
||||
CRASH_NOW();
|
||||
#endif
|
||||
// On non-dev, be defensive and at least avoid crashing (at this point at least).
|
||||
return THREAD_LOAD_INVALID_RESOURCE;
|
||||
}
|
||||
ERR_FAIL_COND_V_MSG(!thread_load_tasks.has(local_path), THREAD_LOAD_INVALID_RESOURCE, "Bug in ResourceLoader logic, please report.");
|
||||
|
||||
ThreadLoadTask &load_task = thread_load_tasks[local_path];
|
||||
status = load_task.status;
|
||||
@ -678,14 +672,10 @@ Ref<Resource> ResourceLoader::_load_complete_inner(LoadToken &p_load_token, Erro
|
||||
|
||||
if (!p_load_token.local_path.is_empty()) {
|
||||
if (!thread_load_tasks.has(p_load_token.local_path)) {
|
||||
#ifdef DEV_ENABLED
|
||||
CRASH_NOW();
|
||||
#endif
|
||||
// On non-dev, be defensive and at least avoid crashing (at this point at least).
|
||||
if (r_error) {
|
||||
*r_error = ERR_BUG;
|
||||
}
|
||||
return Ref<Resource>();
|
||||
ERR_FAIL_V_MSG(Ref<Resource>(), "Bug in ResourceLoader logic, please report.");
|
||||
}
|
||||
|
||||
ThreadLoadTask &load_task = thread_load_tasks[p_load_token.local_path];
|
||||
|
Loading…
Reference in New Issue
Block a user