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Merge pull request #53189 from AnilBK/use-class-specific-funcs
This commit is contained in:
commit
ad635567b1
@ -2506,7 +2506,7 @@ void Image::blit_rect(const Ref<Image> &p_src, const Rect2 &p_src_rect, const Po
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clipped_src_rect.position.y = ABS(p_dest.y);
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}
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if (clipped_src_rect.size.x <= 0 || clipped_src_rect.size.y <= 0) {
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if (clipped_src_rect.has_no_area()) {
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return;
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}
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@ -2561,7 +2561,7 @@ void Image::blit_rect_mask(const Ref<Image> &p_src, const Ref<Image> &p_mask, co
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clipped_src_rect.position.y = ABS(p_dest.y);
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}
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if (clipped_src_rect.size.x <= 0 || clipped_src_rect.size.y <= 0) {
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if (clipped_src_rect.has_no_area()) {
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return;
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}
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@ -2615,7 +2615,7 @@ void Image::blend_rect(const Ref<Image> &p_src, const Rect2 &p_src_rect, const P
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clipped_src_rect.position.y = ABS(p_dest.y);
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}
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if (clipped_src_rect.size.x <= 0 || clipped_src_rect.size.y <= 0) {
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if (clipped_src_rect.has_no_area()) {
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return;
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}
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@ -2664,7 +2664,7 @@ void Image::blend_rect_mask(const Ref<Image> &p_src, const Ref<Image> &p_mask, c
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clipped_src_rect.position.y = ABS(p_dest.y);
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}
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if (clipped_src_rect.size.x <= 0 || clipped_src_rect.size.y <= 0) {
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if (clipped_src_rect.has_no_area()) {
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return;
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}
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@ -129,8 +129,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven
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add_point_pos += blend_space->get_min_space();
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if (snap->is_pressed()) {
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add_point_pos.x = Math::snapped(add_point_pos.x, blend_space->get_snap().x);
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add_point_pos.y = Math::snapped(add_point_pos.y, blend_space->get_snap().y);
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add_point_pos = add_point_pos.snapped(blend_space->get_snap());
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}
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}
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@ -215,8 +214,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven
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Vector2 point = blend_space->get_blend_point_position(selected_point);
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point += drag_ofs;
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if (snap->is_pressed()) {
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point.x = Math::snapped(point.x, blend_space->get_snap().x);
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point.y = Math::snapped(point.y, blend_space->get_snap().y);
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point = point.snapped(blend_space->get_snap());
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}
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updating = true;
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@ -467,8 +465,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_draw() {
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if (dragging_selected && selected_point == point_idx) {
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point += drag_ofs;
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if (snap->is_pressed()) {
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point.x = Math::snapped(point.x, blend_space->get_snap().x);
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point.y = Math::snapped(point.y, blend_space->get_snap().y);
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point = point.snapped(blend_space->get_snap());
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}
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}
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point = (point - blend_space->get_min_space()) / (blend_space->get_max_space() - blend_space->get_min_space());
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@ -503,8 +500,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_draw() {
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if (dragging_selected && selected_point == i) {
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point += drag_ofs;
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if (snap->is_pressed()) {
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point.x = Math::snapped(point.x, blend_space->get_snap().x);
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point.y = Math::snapped(point.y, blend_space->get_snap().y);
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point = point.snapped(blend_space->get_snap());
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}
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}
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point = (point - blend_space->get_min_space()) / (blend_space->get_max_space() - blend_space->get_min_space());
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@ -702,8 +698,7 @@ void AnimationNodeBlendSpace2DEditor::_update_edited_point_pos() {
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if (dragging_selected) {
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pos += drag_ofs;
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if (snap->is_pressed()) {
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pos.x = Math::snapped(pos.x, blend_space->get_snap().x);
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pos.y = Math::snapped(pos.y, blend_space->get_snap().y);
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pos = pos.snapped(blend_space->get_snap());
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}
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}
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updating = true;
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@ -4898,8 +4898,7 @@ void CanvasItemEditor::_focus_selection(int p_op) {
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if (p_op == VIEW_CENTER_TO_SELECTION) {
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center = rect.get_center();
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Vector2 offset = viewport->get_size() / 2 - editor->get_scene_root()->get_global_canvas_transform().xform(center);
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view_offset.x -= Math::round(offset.x / zoom);
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view_offset.y -= Math::round(offset.y / zoom);
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view_offset -= (offset / zoom).round();
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update_viewport();
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} else { // VIEW_FRAME_TO_SELECTION
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@ -6280,7 +6280,7 @@ void Node3DEditor::update_grid() {
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// Gets a orthogonal or perspective position correctly (for the grid comparison)
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const Vector3 camera_position = get_editor_viewport(0)->camera->get_position();
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if (!grid_init_draw || (camera_position - grid_camera_last_update_position).length() >= 10.0f) {
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if (!grid_init_draw || grid_camera_last_update_position.distance_squared_to(camera_position) >= 100.0f) {
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_finish_grid();
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_init_grid();
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grid_init_draw = true;
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@ -50,7 +50,7 @@ void draw_margin_line(Control *edit_draw, Vector2 from, Vector2 to) {
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EditorNode::get_singleton()->get_theme_base()->get_theme_color(SNAME("mono_color"), SNAME("Editor")).inverted() * Color(1, 1, 1, 0.5),
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Math::round(2 * EDSCALE));
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while ((to - from).length_squared() > 200) {
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while (from.distance_squared_to(to) > 200) {
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edit_draw->draw_line(
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from,
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from + line,
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@ -674,8 +674,7 @@ void TextureRegionEditor::_zoom_on_position(float p_zoom, Point2 p_position) {
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draw_zoom = p_zoom;
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Point2 ofs = p_position;
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ofs = ofs / prev_zoom - ofs / draw_zoom;
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draw_ofs.x = Math::round(draw_ofs.x + ofs.x);
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draw_ofs.y = Math::round(draw_ofs.y + ofs.y);
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draw_ofs = (draw_ofs + ofs).round();
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edit_draw->update();
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}
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@ -126,8 +126,8 @@ void ThemeEditorPreview::_draw_picker_overlay() {
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highlight_label_rect.size.x += margin_left + margin_right;
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highlight_label_rect.size.y += margin_top + margin_bottom;
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highlight_label_rect.position.x = CLAMP(highlight_label_rect.position.x, 0.0, picker_overlay->get_size().width);
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highlight_label_rect.position.y = CLAMP(highlight_label_rect.position.y, 0.0, picker_overlay->get_size().height);
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highlight_label_rect.position = highlight_label_rect.position.clamp(Vector2(), picker_overlay->get_size());
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picker_overlay->draw_style_box(theme_cache.preview_picker_label, highlight_label_rect);
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Point2 label_pos = highlight_label_rect.position;
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@ -1041,7 +1041,7 @@ Map<Vector2i, TileMapCell> TileMapEditorTilesPlugin::_draw_bucket_fill(Vector2i
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TypedArray<Vector2i> to_check;
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if (source.source_id == TileSet::INVALID_SOURCE) {
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Rect2i rect = tile_map->get_used_rect();
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if (rect.size.x <= 0 || rect.size.y <= 0) {
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if (rect.has_no_area()) {
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rect = Rect2i(p_coords, Vector2i(1, 1));
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}
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for (int x = boundaries.position.x; x < boundaries.get_end().x; x++) {
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@ -37,16 +37,16 @@
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// Static helper functions.
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inline static bool is_snapable(const Vector3 &p_point1, const Vector3 &p_point2, real_t p_distance) {
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return (p_point1 - p_point2).length_squared() < p_distance * p_distance;
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return p_point2.distance_squared_to(p_point1) < p_distance * p_distance;
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}
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inline static Vector2 interpolate_segment_uv(const Vector2 p_segment_points[2], const Vector2 p_uvs[2], const Vector2 &p_interpolation_point) {
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float segment_length = (p_segment_points[1] - p_segment_points[0]).length();
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if (p_segment_points[0].is_equal_approx(p_segment_points[1])) {
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return p_uvs[0];
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}
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float distance = (p_interpolation_point - p_segment_points[0]).length();
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float segment_length = p_segment_points[0].distance_to(p_segment_points[1]);
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float distance = p_segment_points[0].distance_to(p_interpolation_point);
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float fraction = distance / segment_length;
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return p_uvs[0].lerp(p_uvs[1], fraction);
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@ -596,7 +596,7 @@ bool CSGBrushOperation::MeshMerge::_bvh_inside(FaceBVH *facebvhptr, int p_max_de
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_add_distance(intersectionsA, intersectionsB, current_face.from_b, 0);
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}
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} else if (ray_intersects_triangle(face_center, face_normal, current_points, CMP_EPSILON, intersection_point)) {
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real_t distance = (intersection_point - face_center).length();
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real_t distance = face_center.distance_to(intersection_point);
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_add_distance(intersectionsA, intersectionsB, current_face.from_b, distance);
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}
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}
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@ -781,7 +781,7 @@ void CSGBrushOperation::MeshMerge::add_face(const Vector3 p_points[], const Vect
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int CSGBrushOperation::Build2DFaces::_get_point_idx(const Vector2 &p_point) {
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for (int vertex_idx = 0; vertex_idx < vertices.size(); ++vertex_idx) {
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if ((p_point - vertices[vertex_idx].point).length_squared() < vertex_snap2) {
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if (vertices[vertex_idx].point.distance_squared_to(p_point) < vertex_snap2) {
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return vertex_idx;
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}
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}
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@ -961,7 +961,7 @@ void CSGBrushOperation::Build2DFaces::_merge_faces(const Vector<int> &p_segment_
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// Check if point is existing face vertex.
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bool existing = false;
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for (int i = 0; i < 3; ++i) {
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if ((point_2D - face_vertices[i].point).length_squared() < vertex_snap2) {
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if (face_vertices[i].point.distance_squared_to(point_2D) < vertex_snap2) {
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existing = true;
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break;
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}
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@ -978,7 +978,7 @@ void CSGBrushOperation::Build2DFaces::_merge_faces(const Vector<int> &p_segment_
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};
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Vector2 closest_point = Geometry2D::get_closest_point_to_segment(point_2D, edge_points);
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if ((closest_point - point_2D).length_squared() < vertex_snap2) {
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if (point_2D.distance_squared_to(closest_point) < vertex_snap2) {
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int opposite_vertex_idx = face.vertex_idx[(face_edge_idx + 2) % 3];
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// If new vertex snaps to degenerate vertex, just delete this face.
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@ -1041,7 +1041,7 @@ void CSGBrushOperation::Build2DFaces::_find_edge_intersections(const Vector2 p_s
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bool on_edge = false;
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for (int edge_point_idx = 0; edge_point_idx < 2; ++edge_point_idx) {
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intersection_point = Geometry2D::get_closest_point_to_segment(p_segment_points[edge_point_idx], edge_points);
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if ((intersection_point - p_segment_points[edge_point_idx]).length_squared() < vertex_snap2) {
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if (p_segment_points[edge_point_idx].distance_squared_to(intersection_point) < vertex_snap2) {
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on_edge = true;
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break;
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}
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@ -1050,8 +1050,8 @@ void CSGBrushOperation::Build2DFaces::_find_edge_intersections(const Vector2 p_s
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// Else check if the segment intersects the edge.
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if (on_edge || Geometry2D::segment_intersects_segment(p_segment_points[0], p_segment_points[1], edge_points[0], edge_points[1], &intersection_point)) {
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// Check if intersection point is an edge point.
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if ((intersection_point - edge_points[0]).length_squared() < vertex_snap2 ||
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(intersection_point - edge_points[1]).length_squared() < vertex_snap2) {
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if ((edge_points[0].distance_squared_to(intersection_point) < vertex_snap2) ||
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(edge_points[1].distance_squared_to(intersection_point) < vertex_snap2)) {
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continue;
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}
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@ -1078,7 +1078,7 @@ void CSGBrushOperation::Build2DFaces::_find_edge_intersections(const Vector2 p_s
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// If opposite point is on the segment, add its index to segment indices too.
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Vector2 closest_point = Geometry2D::get_closest_point_to_segment(vertices[opposite_vertex_idx].point, p_segment_points);
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if ((closest_point - vertices[opposite_vertex_idx].point).length_squared() < vertex_snap2) {
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if (vertices[opposite_vertex_idx].point.distance_squared_to(closest_point) < vertex_snap2) {
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_add_vertex_idx_sorted(r_segment_indices, opposite_vertex_idx);
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}
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@ -1132,7 +1132,7 @@ int CSGBrushOperation::Build2DFaces::_insert_point(const Vector2 &p_point) {
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// Check if point is existing face vertex.
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for (int i = 0; i < 3; ++i) {
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if ((p_point - face_vertices[i].point).length_squared() < vertex_snap2) {
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if (face_vertices[i].point.distance_squared_to(p_point) < vertex_snap2) {
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return face.vertex_idx[i];
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}
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}
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@ -1150,7 +1150,7 @@ int CSGBrushOperation::Build2DFaces::_insert_point(const Vector2 &p_point) {
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};
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Vector2 closest_point = Geometry2D::get_closest_point_to_segment(p_point, edge_points);
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if ((closest_point - p_point).length_squared() < vertex_snap2) {
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if (p_point.distance_squared_to(closest_point) < vertex_snap2) {
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on_edge = true;
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// Add the point as a new vertex.
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@ -3757,10 +3757,7 @@ void GLTFDocument::spec_gloss_to_metal_base_color(const Color &p_specular_factor
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r_base_color.g = Math::lerp(base_color_from_diffuse.g, base_color_from_specular.g, r_metallic * r_metallic);
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r_base_color.b = Math::lerp(base_color_from_diffuse.b, base_color_from_specular.b, r_metallic * r_metallic);
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r_base_color.a = p_diffuse.a;
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r_base_color.r = CLAMP(r_base_color.r, 0.0f, 1.0f);
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r_base_color.g = CLAMP(r_base_color.g, 0.0f, 1.0f);
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r_base_color.b = CLAMP(r_base_color.b, 0.0f, 1.0f);
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r_base_color.a = CLAMP(r_base_color.a, 0.0f, 1.0f);
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r_base_color = r_base_color.clamp();
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}
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GLTFNodeIndex GLTFDocument::_find_highest_node(Ref<GLTFState> state, const Vector<GLTFNodeIndex> &subset) {
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@ -377,10 +377,7 @@ int GridMap::get_cell_item_orientation(const Vector3i &p_position) const {
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}
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Vector3i GridMap::world_to_map(const Vector3 &p_world_position) const {
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Vector3 map_position = p_world_position / cell_size;
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map_position.x = floor(map_position.x);
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map_position.y = floor(map_position.y);
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map_position.z = floor(map_position.z);
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Vector3 map_position = (p_world_position / cell_size).floor();
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return Vector3i(map_position);
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}
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@ -664,7 +664,7 @@ void NavMap::sync() {
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} else {
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other1 = other_edge_p1.lerp(other_edge_p2, (1.0 - projected_p1_ratio) / (projected_p2_ratio - projected_p1_ratio));
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}
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if ((self1 - other1).length() > edge_connection_margin) {
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if (other1.distance_to(self1) > edge_connection_margin) {
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continue;
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}
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@ -675,7 +675,7 @@ void NavMap::sync() {
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} else {
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other2 = other_edge_p1.lerp(other_edge_p2, (0.0 - projected_p1_ratio) / (projected_p2_ratio - projected_p1_ratio));
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}
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if ((self2 - other2).length() > edge_connection_margin) {
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if (other2.distance_to(self2) > edge_connection_margin) {
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continue;
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}
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|
@ -99,7 +99,7 @@ bool FabrikInverseKinematic::build_chain(Task *p_task, bool p_force_simple_chain
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child_ci->current_pos = child_ci->initial_transform.origin;
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if (child_ci->parent_item) {
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child_ci->length = (child_ci->current_pos - child_ci->parent_item->current_pos).length();
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child_ci->length = child_ci->parent_item->current_pos.distance_to(child_ci->current_pos);
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}
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}
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@ -140,7 +140,7 @@ void FabrikInverseKinematic::solve_simple(Task *p_task, bool p_solve_magnet, Vec
|
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solve_simple_backwards(p_task->chain, p_solve_magnet);
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solve_simple_forwards(p_task->chain, p_solve_magnet, p_origin_pos);
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distance_to_goal = (p_task->chain.tips[0].chain_item->current_pos - p_task->chain.tips[0].end_effector->goal_transform.origin).length();
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distance_to_goal = p_task->chain.tips[0].end_effector->goal_transform.origin.distance_to(p_task->chain.tips[0].chain_item->current_pos);
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}
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||||
}
|
||||
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||||
|
@ -1071,10 +1071,7 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
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if (mm.is_valid() && box_selecting) {
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box_selecting_to = mm->get_position();
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box_selecting_rect = Rect2(MIN(box_selecting_from.x, box_selecting_to.x),
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MIN(box_selecting_from.y, box_selecting_to.y),
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ABS(box_selecting_from.x - box_selecting_to.x),
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ABS(box_selecting_from.y - box_selecting_to.y));
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box_selecting_rect = Rect2(box_selecting_from.min(box_selecting_to), (box_selecting_from - box_selecting_to).abs());
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||||
for (int i = get_child_count() - 1; i >= 0; i--) {
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||||
GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
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||||
|
@ -247,7 +247,7 @@ void SkeletonModification2DFABRIK::chain_backwards() {
|
||||
}
|
||||
|
||||
float current_bone2d_node_length = current_bone2d_node->get_length() * MIN(current_bone2d_node->get_global_scale().x, current_bone2d_node->get_global_scale().y);
|
||||
float length = current_bone2d_node_length / (previous_pose.get_origin() - current_pose.get_origin()).length();
|
||||
float length = current_bone2d_node_length / (current_pose.get_origin().distance_to(previous_pose.get_origin()));
|
||||
Vector2 finish_position = previous_pose.get_origin().lerp(current_pose.get_origin(), length);
|
||||
current_pose.set_origin(finish_position);
|
||||
|
||||
@ -268,7 +268,7 @@ void SkeletonModification2DFABRIK::chain_forwards() {
|
||||
Transform2D next_pose = fabrik_transform_chain[i + 1];
|
||||
|
||||
float current_bone2d_node_length = current_bone2d_node->get_length() * MIN(current_bone2d_node->get_global_scale().x, current_bone2d_node->get_global_scale().y);
|
||||
float length = current_bone2d_node_length / (current_pose.get_origin() - next_pose.get_origin()).length();
|
||||
float length = current_bone2d_node_length / (next_pose.get_origin().distance_to(current_pose.get_origin()));
|
||||
Vector2 finish_position = current_pose.get_origin().lerp(next_pose.get_origin(), length);
|
||||
current_pose.set_origin(finish_position);
|
||||
|
||||
|
@ -232,7 +232,7 @@ void SkeletonModification3DFABRIK::chain_backwards() {
|
||||
int current_bone_idx = fabrik_data_chain[i].bone_idx;
|
||||
Transform3D current_trans = stack->skeleton->local_pose_to_global_pose(current_bone_idx, stack->skeleton->get_bone_local_pose_override(current_bone_idx));
|
||||
|
||||
real_t length = fabrik_data_chain[i].length / (next_bone_trans.origin - current_trans.origin).length();
|
||||
real_t length = fabrik_data_chain[i].length / (current_trans.origin.distance_to(next_bone_trans.origin));
|
||||
current_trans.origin = next_bone_trans.origin.lerp(current_trans.origin, length);
|
||||
|
||||
// Apply it back to the skeleton
|
||||
@ -253,7 +253,7 @@ void SkeletonModification3DFABRIK::chain_forwards() {
|
||||
int next_bone_idx = fabrik_data_chain[i + 1].bone_idx;
|
||||
Transform3D next_bone_trans = stack->skeleton->local_pose_to_global_pose(next_bone_idx, stack->skeleton->get_bone_local_pose_override(next_bone_idx));
|
||||
|
||||
real_t length = fabrik_data_chain[i].length / (current_trans.origin - next_bone_trans.origin).length();
|
||||
real_t length = fabrik_data_chain[i].length / (next_bone_trans.origin.distance_to(current_trans.origin));
|
||||
next_bone_trans.origin = current_trans.origin.lerp(next_bone_trans.origin, length);
|
||||
|
||||
// Apply it back to the skeleton
|
||||
|
@ -3575,8 +3575,7 @@ Vector2i TileSetAtlasSource::get_tile_effective_texture_offset(Vector2i p_atlas_
|
||||
margin = Vector2i(MAX(0, margin.x), MAX(0, margin.y));
|
||||
Vector2i effective_texture_offset = Object::cast_to<TileData>(get_tile_data(p_atlas_coords, p_alternative_tile))->get_texture_offset();
|
||||
if (ABS(effective_texture_offset.x) > margin.x || ABS(effective_texture_offset.y) > margin.y) {
|
||||
effective_texture_offset.x = CLAMP(effective_texture_offset.x, -margin.x, margin.x);
|
||||
effective_texture_offset.y = CLAMP(effective_texture_offset.y, -margin.y, margin.y);
|
||||
effective_texture_offset = effective_texture_offset.clamp(-margin, margin);
|
||||
}
|
||||
|
||||
return effective_texture_offset;
|
||||
|
Loading…
Reference in New Issue
Block a user