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Enable command-line export
The syntax is identical to what it was in 2.1, but now you specify preset name instead of platform name.
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parent
9575dbdf78
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@ -364,10 +364,28 @@ void EditorNode::_fs_changed() {
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E->get()->invalidate();
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}
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if (export_defer.platform != "") {
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if (export_defer.preset != "") {
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Ref<EditorExportPreset> preset;
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for (int i = 0; i < EditorExport::get_singleton()->get_export_preset_count(); ++i) {
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preset = EditorExport::get_singleton()->get_export_preset(i);
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if (preset->get_name() == export_defer.preset) {
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break;
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}
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}
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if (preset.is_null()) {
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String err = "Unknown export preset: " + export_defer.preset;
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ERR_PRINT(err.utf8().get_data());
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} else {
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Ref<EditorExportPlatform> platform = preset->get_platform();
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if (platform.is_null()) {
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String err = "Preset \"" + export_defer.preset + "\" doesn't have a platform.";
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ERR_PRINT(err.utf8().get_data());
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} else {
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platform->export_project(preset, export_defer.debug, export_defer.path, /*p_flags*/ 0);
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}
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}
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//project_export_settings->export_platform(export_defer.platform,export_defer.path,export_defer.debug,export_defer.password,true);
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export_defer.platform = "";
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export_defer.preset = "";
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}
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{
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@ -3844,9 +3862,9 @@ void EditorNode::_editor_file_dialog_unregister(EditorFileDialog *p_dialog) {
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Vector<EditorNodeInitCallback> EditorNode::_init_callbacks;
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Error EditorNode::export_platform(const String &p_platform, const String &p_path, bool p_debug, const String &p_password, bool p_quit_after) {
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Error EditorNode::export_preset(const String &preset, const String &p_path, bool p_debug, const String &p_password, bool p_quit_after) {
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export_defer.platform = p_platform;
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export_defer.preset = preset;
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export_defer.path = p_path;
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export_defer.debug = p_debug;
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export_defer.password = p_password;
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@ -539,7 +539,7 @@ private:
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}
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struct ExportDefer {
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String platform;
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String preset;
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String path;
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bool debug;
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String password;
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@ -742,7 +742,7 @@ public:
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void show_warning(const String &p_text, const String &p_title = "Warning!");
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Error export_platform(const String &p_platform, const String &p_path, bool p_debug, const String &p_password, bool p_quit_after = false);
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Error export_preset(const String &p_platform, const String &p_path, bool p_debug, const String &p_password, bool p_quit_after = false);
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static void register_editor_types();
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static void unregister_editor_types();
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@ -1048,7 +1048,7 @@ bool Main::start() {
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String script;
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String test;
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String screen;
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String _export_platform;
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String _export_preset;
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String _import;
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String _import_script;
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bool noquit = false;
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@ -1083,10 +1083,10 @@ bool Main::start() {
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test = args[i + 1];
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} else if (args[i] == "-export") {
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editor = true; //needs editor
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_export_platform = args[i + 1];
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_export_preset = args[i + 1];
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} else if (args[i] == "-export_debug") {
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editor = true; //needs editor
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_export_platform = args[i + 1];
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_export_preset = args[i + 1];
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export_debug = true;
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} else if (args[i] == "-import") {
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editor = true; //needs editor
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@ -1136,7 +1136,7 @@ bool Main::start() {
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#endif
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if (_export_platform != "") {
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if (_export_preset != "") {
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if (game_path == "") {
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String err = "Command line param ";
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err += export_debug ? "-export_debug" : "-export";
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@ -1243,9 +1243,9 @@ bool Main::start() {
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//root_node->set_editor(editor);
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//startup editor
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if (_export_platform != "") {
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if (_export_preset != "") {
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editor_node->export_platform(_export_platform, game_path, export_debug, "", true);
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editor_node->export_preset(_export_preset, game_path, export_debug, "", true);
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game_path = ""; //no load anything
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}
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}
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