Merge pull request #6881 from vnen/msvc-project-output

Fix output binary paths for VS project generation
This commit is contained in:
Rémi Verschelde 2016-10-22 13:07:37 +02:00 committed by GitHub
commit ad07b31353

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@ -383,9 +383,9 @@ if selected_platform in platform_list:
release_variants = ['release|Win32']+['release|x64']
release_debug_variants = ['release_debug|Win32']+['release_debug|x64']
variants = debug_variants + release_variants + release_debug_variants
debug_targets = ['Debug']+['Debug']
release_targets = ['Release']+['Release']
release_debug_targets = ['ReleaseDebug']+['ReleaseDebug']
debug_targets = ['bin\\godot.windows.tools.32.exe']+['bin\\godot.windows.tools.64.exe']
release_targets = ['bin\\godot.windows.opt.32.exe']+['bin\\godot.windows.opt.64.exe']
release_debug_targets = ['bin\\godot.windows.opt.tools.32.exe']+['bin\\godot.windows.opt.tools.64.exe']
targets = debug_targets + release_targets + release_debug_targets
msvproj = env.MSVSProject(target = ['#godot' + env['MSVSPROJECTSUFFIX'] ],
incs = env.vs_incs,