mirror of
https://github.com/godotengine/godot.git
synced 2024-11-21 19:42:43 +00:00
Merge pull request #6881 from vnen/msvc-project-output
Fix output binary paths for VS project generation
This commit is contained in:
commit
ad07b31353
@ -383,9 +383,9 @@ if selected_platform in platform_list:
|
||||
release_variants = ['release|Win32']+['release|x64']
|
||||
release_debug_variants = ['release_debug|Win32']+['release_debug|x64']
|
||||
variants = debug_variants + release_variants + release_debug_variants
|
||||
debug_targets = ['Debug']+['Debug']
|
||||
release_targets = ['Release']+['Release']
|
||||
release_debug_targets = ['ReleaseDebug']+['ReleaseDebug']
|
||||
debug_targets = ['bin\\godot.windows.tools.32.exe']+['bin\\godot.windows.tools.64.exe']
|
||||
release_targets = ['bin\\godot.windows.opt.32.exe']+['bin\\godot.windows.opt.64.exe']
|
||||
release_debug_targets = ['bin\\godot.windows.opt.tools.32.exe']+['bin\\godot.windows.opt.tools.64.exe']
|
||||
targets = debug_targets + release_targets + release_debug_targets
|
||||
msvproj = env.MSVSProject(target = ['#godot' + env['MSVSPROJECTSUFFIX'] ],
|
||||
incs = env.vs_incs,
|
||||
|
Loading…
Reference in New Issue
Block a user