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Allows to start the scene with custom arguments within the editor
fixes #7346 Path from the current scene isn't added too the argumens anymore by default and needs to be added throug the custom arguments, with $scene. Matches the behaviour of the executable without any arguments. Custom Arguments are read from editor/main_run_args
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@ -1848,7 +1848,6 @@ void EditorNode::_run(bool p_current,const String& p_custom) {
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run_filename=scene->get_filename();
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} else {
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args=run_settings_dialog->get_custom_arguments();
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current_filename=scene->get_filename();
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}
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@ -1926,6 +1925,8 @@ void EditorNode::_run(bool p_current,const String& p_custom) {
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List<String> breakpoints;
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editor_data.get_editor_breakpoints(&breakpoints);
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args = Globals::get_singleton()->get("editor/main_run_args");
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Error error = editor_run.run(run_filename,args,breakpoints,current_filename);
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@ -5458,7 +5459,7 @@ EditorNode::EditorNode() {
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editor_import_export->load_config();
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GLOBAL_DEF("editor/main_run_args","$exec -path $path -scene $scene $main_scene");
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GLOBAL_DEF("editor/main_run_args","$scene");
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ObjectTypeDB::set_type_enabled("CollisionShape",true);
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ObjectTypeDB::set_type_enabled("CollisionShape2D",true);
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@ -55,15 +55,6 @@ Error EditorRun::run(const String& p_scene,const String p_custom_args,const List
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args.push_back("-epid");
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args.push_back(String::num(OS::get_singleton()->get_process_ID()));
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if (p_custom_args!="") {
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Vector<String> cargs=p_custom_args.split(" ",false);
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for(int i=0;i<cargs.size();i++) {
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args.push_back(cargs[i].replace("%20"," ").replace("$scene",p_edited_scene.replace(" ","%20")));
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}
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}
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if (debug_collisions) {
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args.push_back("-debugcol");
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}
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@ -150,7 +141,12 @@ Error EditorRun::run(const String& p_scene,const String p_custom_args,const List
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args.push_back(bpoints);
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}
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args.push_back(p_scene);
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if (p_custom_args!="") {
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Vector<String> cargs=p_custom_args.split(" ",false);
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for(int i=0;i<cargs.size();i++) {
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args.push_back(cargs[i].replace("$scene",p_scene).replace(" ","%20"));
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}
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}
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String exec = OS::get_singleton()->get_executable_path();
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