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Merge pull request #22383 from Faless/ws_close
Implement WebSocket close frame handling
This commit is contained in:
commit
aaef640b8c
@ -31,8 +31,12 @@
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<method name="disconnect_from_host">
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<return type="void">
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</return>
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<argument index="0" name="code" type="int" default="1000">
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</argument>
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<argument index="1" name="reason" type="String" default="""">
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</argument>
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<description>
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Disconnect from the server if currently connected.
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Disconnect this client from the connected host. See [method WebSocketPeer.close] for more info.
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</description>
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</method>
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</methods>
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@ -43,8 +47,10 @@
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</members>
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<signals>
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<signal name="connection_closed">
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<argument index="0" name="was_clean_close" type="bool">
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</argument>
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<description>
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Emitted when the connection to the server is closed.
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Emitted when the connection to the server is closed. [code]was_clean_close[/code] will be [code]true[/code] if the connection was shutdown cleanly.
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</description>
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</signal>
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<signal name="connection_error">
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@ -64,6 +70,15 @@
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Emitted when a WebSocket message is received. Note: This signal is NOT emitted when used as high level multiplayer peer.
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</description>
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</signal>
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<signal name="server_close_request">
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<argument index="0" name="code" type="int">
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</argument>
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<argument index="1" name="reason" type="String">
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</argument>
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<description>
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Emitted when the server requests a clean close. You should keep polling until you get a [signal connection_closed] signal to achieve the clean close. See [method WebSocketPeer.close] for more details.
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</description>
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</signal>
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</signals>
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<constants>
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</constants>
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@ -15,8 +15,14 @@
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<method name="close">
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<return type="void">
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</return>
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<argument index="0" name="code" type="int" default="1000">
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</argument>
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<argument index="1" name="reason" type="String" default="""">
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</argument>
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<description>
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Close this WebSocket connection, actively disconnecting the peer.
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Close this WebSocket connection. [code]code[/code] is the status code for the closure (see RFC6455 section 7.4 for a list of valid status codes). [reason] is the human readable reason for closing the connection (can be any UTF8 string, must be less than 123 bytes).
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Note: To achieve a clean close, you will need to keep polling until either [signal WebSocketClient.connection_closed] or [signal WebSocketServer.client_disconnected] is received.
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Note: HTML5 export might not support all status codes. Please refer to browsers-specific documentation for more details.
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</description>
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</method>
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<method name="get_connected_host" qualifiers="const">
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@ -18,8 +18,12 @@
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<argument index="1" name="code" type="int" default="1000">
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</argument>
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<argument index="2" name="reason" type="String" default="""">
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</argument>
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<description>
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Disconnects the given peer.
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Disconnects the peer identified by [code]id[/code] from the server. See [method WebSocketPeer.close] for more info.
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</description>
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</method>
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<method name="get_peer_address" qualifiers="const">
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@ -68,7 +72,7 @@
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<description>
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Start listening on the given port.
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You can specify the desired subprotocols via the "protocols" array. If the list empty (default), "binary" will be used.
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You can use this server as a network peer for [MultiplayerAPI] by passing true as "gd_mp_api". Note: [signal data_received] will not be fired and clients other than Godot will not work in this case.
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You can use this server as a network peer for [MultiplayerAPI] by passing [code]true[/code] as [code]gd_mp_api[/code]. Note: [signal data_received] will not be fired and clients other than Godot will not work in this case.
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</description>
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</method>
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<method name="stop">
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@ -80,6 +84,17 @@
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</method>
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</methods>
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<signals>
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<signal name="client_close_request">
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<argument index="0" name="id" type="int">
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</argument>
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<argument index="1" name="code" type="int">
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</argument>
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<argument index="2" name="reason" type="String">
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</argument>
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<description>
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Emitted when a client requests a clean close. You should keep polling until you get a [signal client_disconnected] signal with the same [code]id[/code] to achieve the clean close. See [method WebSocketPeer.close] for more details.
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</description>
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</signal>
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<signal name="client_connected">
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<argument index="0" name="id" type="int">
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</argument>
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@ -92,8 +107,10 @@
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<signal name="client_disconnected">
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<argument index="0" name="id" type="int">
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</argument>
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<argument index="1" name="was_clean_close" type="bool">
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</argument>
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<description>
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Emitted when a client disconnects.
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Emitted when a client disconnects. [code]was_clean_close[/code] will be [code]true[/code] if the connection was shutdown cleanly.
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</description>
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</signal>
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<signal name="data_received">
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@ -55,8 +55,9 @@ EMSCRIPTEN_KEEPALIVE void _esws_on_error(void *obj) {
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EMSCRIPTEN_KEEPALIVE void _esws_on_close(void *obj, int code, char *reason, int was_clean) {
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EMWSClient *client = static_cast<EMWSClient *>(obj);
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client->_on_close_request(code, String(reason));
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client->_is_connecting = false;
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client->_on_disconnect();
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client->_on_disconnect(was_clean != 0);
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}
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}
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@ -145,7 +146,7 @@ Error EMWSClient::connect_to_host(String p_host, String p_path, uint16_t p_port,
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if (!Module.IDHandler.has($0))
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return; // Godot Object is gone!
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var was_clean = 0;
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if (event.was_clean)
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if (event.wasClean)
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was_clean = 1;
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ccall("_esws_on_close",
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"void",
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@ -182,9 +183,9 @@ NetworkedMultiplayerPeer::ConnectionStatus EMWSClient::get_connection_status() c
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return CONNECTION_DISCONNECTED;
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};
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void EMWSClient::disconnect_from_host() {
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void EMWSClient::disconnect_from_host(int p_code, String p_reason) {
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_peer->close();
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_peer->close(p_code, p_reason);
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};
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IP_Address EMWSClient::get_connected_host() const {
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@ -48,7 +48,7 @@ public:
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Error connect_to_host(String p_host, String p_path, uint16_t p_port, bool p_ssl, PoolVector<String> p_protocol = PoolVector<String>());
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Ref<WebSocketPeer> get_peer(int p_peer_id) const;
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void disconnect_from_host();
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void disconnect_from_host(int p_code = 1000, String p_reason = "");
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IP_Address get_connected_host() const;
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uint16_t get_connected_port() const;
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virtual ConnectionStatus get_connection_status() const;
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@ -130,15 +130,17 @@ bool EMWSPeer::is_connected_to_host() const {
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return peer_sock != -1;
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};
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void EMWSPeer::close() {
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void EMWSPeer::close(int p_code, String p_reason) {
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if (peer_sock != -1) {
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/* clang-format off */
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EM_ASM({
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var sock = Module.IDHandler.get($0);
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sock.close();
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var code = $1;
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var reason = UTF8ToString($2);
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sock.close(code, reason);
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Module.IDHandler.remove($0);
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}, peer_sock);
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}, peer_sock, p_code, p_reason.utf8().get_data());
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/* clang-format on */
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}
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peer_sock = -1;
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@ -63,7 +63,7 @@ public:
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virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size);
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virtual int get_max_packet_size() const { return PACKET_BUFFER_SIZE; };
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virtual void close();
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virtual void close(int p_code = 1000, String p_reason = "");
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virtual bool is_connected_to_host() const;
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virtual IP_Address get_connected_host() const;
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virtual uint16_t get_connected_port() const;
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@ -68,7 +68,7 @@ int EMWSServer::get_peer_port(int p_peer_id) const {
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return 0;
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}
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void EMWSServer::disconnect_peer(int p_peer_id) {
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void EMWSServer::disconnect_peer(int p_peer_id, int p_code, String p_reason) {
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}
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EMWSServer::EMWSServer() {
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@ -48,7 +48,7 @@ public:
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Ref<WebSocketPeer> get_peer(int p_id) const;
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IP_Address get_peer_address(int p_peer_id) const;
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int get_peer_port(int p_peer_id) const;
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void disconnect_peer(int p_peer_id);
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void disconnect_peer(int p_peer_id, int p_code = 1000, String p_reason = "");
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virtual void poll();
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virtual PoolVector<String> get_protocols() const;
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@ -129,6 +129,7 @@ int LWSClient::_handle_cb(struct lws *wsi, enum lws_callback_reasons reason, voi
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peer->set_wsi(wsi);
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peer_data->peer_id = 0;
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peer_data->force_close = false;
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peer_data->clean_close = false;
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_on_connect(lws_get_protocol(wsi)->name);
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break;
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@ -137,10 +138,18 @@ int LWSClient::_handle_cb(struct lws *wsi, enum lws_callback_reasons reason, voi
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destroy_context();
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return -1; // We should close the connection (would probably happen anyway)
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case LWS_CALLBACK_WS_PEER_INITIATED_CLOSE: {
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int code;
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String reason = peer->get_close_reason(in, len, code);
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peer_data->clean_close = true;
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_on_close_request(code, reason);
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return 0;
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}
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case LWS_CALLBACK_CLIENT_CLOSED:
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peer->close();
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destroy_context();
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_on_disconnect();
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_on_disconnect(peer_data->clean_close);
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return 0; // We can end here
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case LWS_CALLBACK_CLIENT_RECEIVE:
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@ -150,8 +159,10 @@ int LWSClient::_handle_cb(struct lws *wsi, enum lws_callback_reasons reason, voi
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break;
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case LWS_CALLBACK_CLIENT_WRITEABLE:
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if (peer_data->force_close)
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if (peer_data->force_close) {
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peer->send_close_status(wsi);
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return -1;
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}
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peer->write_wsi();
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break;
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@ -179,13 +190,12 @@ NetworkedMultiplayerPeer::ConnectionStatus LWSClient::get_connection_status() co
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return CONNECTION_CONNECTING;
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}
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void LWSClient::disconnect_from_host() {
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void LWSClient::disconnect_from_host(int p_code, String p_reason) {
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if (context == NULL)
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return;
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_peer->close();
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destroy_context();
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_peer->close(p_code, p_reason);
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};
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IP_Address LWSClient::get_connected_host() const {
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@ -208,6 +218,7 @@ LWSClient::~LWSClient() {
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invalidate_lws_ref(); // We do not want any more callback
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disconnect_from_host();
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destroy_context();
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_peer = Ref<LWSPeer>();
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};
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@ -46,7 +46,7 @@ class LWSClient : public WebSocketClient {
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public:
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Error connect_to_host(String p_host, String p_path, uint16_t p_port, bool p_ssl, PoolVector<String> p_protocol = PoolVector<String>());
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Ref<WebSocketPeer> get_peer(int p_peer_id) const;
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void disconnect_from_host();
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void disconnect_from_host(int p_code = 1000, String p_reason = "");
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IP_Address get_connected_host() const;
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uint16_t get_connected_port() const;
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virtual ConnectionStatus get_connection_status() const;
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@ -178,11 +178,49 @@ bool LWSPeer::is_connected_to_host() const {
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return wsi != NULL;
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};
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void LWSPeer::close() {
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String LWSPeer::get_close_reason(void *in, size_t len, int &r_code) {
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String s;
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r_code = 0;
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if (len < 2) // From docs this should not happen
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return s;
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const uint8_t *b = (const uint8_t *)in;
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r_code = b[0] << 8 | b[1];
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if (len > 2) {
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const char *utf8 = (const char *)&b[2];
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s.parse_utf8(utf8, len - 2);
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}
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return s;
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}
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void LWSPeer::send_close_status(struct lws *p_wsi) {
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if (close_code == -1)
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return;
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int len = close_reason.size();
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ERR_FAIL_COND(len > 123); // Maximum allowed reason size in bytes
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lws_close_status code = (lws_close_status)close_code;
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unsigned char *reason = len > 0 ? (unsigned char *)close_reason.utf8().ptrw() : NULL;
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lws_close_reason(p_wsi, code, reason, len);
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close_code = -1;
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close_reason = "";
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}
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void LWSPeer::close(int p_code, String p_reason) {
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if (wsi != NULL) {
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close_code = p_code;
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close_reason = p_reason;
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PeerData *data = ((PeerData *)lws_wsi_user(wsi));
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data->force_close = true;
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lws_callback_on_writable(wsi); // notify that we want to disconnect
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data->clean_close = true;
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lws_callback_on_writable(wsi); // Notify that we want to disconnect
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} else {
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close_code = -1;
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close_reason = "";
|
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}
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wsi = NULL;
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rbw.resize(0);
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|
@ -53,10 +53,14 @@ private:
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WriteMode write_mode;
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bool _was_string;
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|
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int close_code;
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String close_reason;
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public:
|
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struct PeerData {
|
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uint32_t peer_id;
|
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bool force_close;
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bool clean_close;
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};
|
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RingBuffer<uint8_t> rbw;
|
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@ -71,7 +75,7 @@ public:
|
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virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size);
|
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virtual int get_max_packet_size() const { return PACKET_BUFFER_SIZE; };
|
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|
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virtual void close();
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virtual void close(int p_code = 1000, String p_reason = "");
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virtual bool is_connected_to_host() const;
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virtual IP_Address get_connected_host() const;
|
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virtual uint16_t get_connected_port() const;
|
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@ -83,6 +87,8 @@ public:
|
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void set_wsi(struct lws *wsi);
|
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Error read_wsi(void *in, size_t len);
|
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Error write_wsi();
|
||||
void send_close_status(struct lws *wsi);
|
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String get_close_reason(void *in, size_t len, int &r_code);
|
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|
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LWSPeer();
|
||||
~LWSPeer();
|
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|
@ -90,20 +90,36 @@ int LWSServer::_handle_cb(struct lws *wsi, enum lws_callback_reasons reason, voi
|
||||
|
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peer_data->peer_id = id;
|
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peer_data->force_close = false;
|
||||
|
||||
peer_data->clean_close = false;
|
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_on_connect(id, lws_get_protocol(wsi)->name);
|
||||
break;
|
||||
}
|
||||
|
||||
case LWS_CALLBACK_WS_PEER_INITIATED_CLOSE: {
|
||||
if (peer_data == NULL)
|
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return 0;
|
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|
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int32_t id = peer_data->peer_id;
|
||||
if (_peer_map.has(id)) {
|
||||
int code;
|
||||
Ref<LWSPeer> peer = _peer_map[id];
|
||||
String reason = peer->get_close_reason(in, len, code);
|
||||
peer_data->clean_close = true;
|
||||
_on_close_request(id, code, reason);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
case LWS_CALLBACK_CLOSED: {
|
||||
if (peer_data == NULL)
|
||||
return 0;
|
||||
int32_t id = peer_data->peer_id;
|
||||
bool clean = peer_data->clean_close;
|
||||
if (_peer_map.has(id)) {
|
||||
_peer_map[id]->close();
|
||||
_peer_map.erase(id);
|
||||
}
|
||||
_on_disconnect(id);
|
||||
_on_disconnect(id, clean);
|
||||
return 0; // we can end here
|
||||
}
|
||||
|
||||
@ -118,10 +134,15 @@ int LWSServer::_handle_cb(struct lws *wsi, enum lws_callback_reasons reason, voi
|
||||
}
|
||||
|
||||
case LWS_CALLBACK_SERVER_WRITEABLE: {
|
||||
if (peer_data->force_close)
|
||||
return -1;
|
||||
|
||||
int id = peer_data->peer_id;
|
||||
if (peer_data->force_close) {
|
||||
if (_peer_map.has(id)) {
|
||||
Ref<LWSPeer> peer = _peer_map[id];
|
||||
peer->send_close_status(wsi);
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (_peer_map.has(id))
|
||||
static_cast<Ref<LWSPeer> >(_peer_map[id])->write_wsi();
|
||||
break;
|
||||
@ -164,10 +185,10 @@ int LWSServer::get_peer_port(int p_peer_id) const {
|
||||
return _peer_map[p_peer_id]->get_connected_port();
|
||||
}
|
||||
|
||||
void LWSServer::disconnect_peer(int p_peer_id) {
|
||||
void LWSServer::disconnect_peer(int p_peer_id, int p_code, String p_reason) {
|
||||
ERR_FAIL_COND(!has_peer(p_peer_id));
|
||||
|
||||
get_peer(p_peer_id)->close();
|
||||
get_peer(p_peer_id)->close(p_code, p_reason);
|
||||
}
|
||||
|
||||
LWSServer::LWSServer() {
|
||||
|
@ -54,7 +54,7 @@ public:
|
||||
Ref<WebSocketPeer> get_peer(int p_id) const;
|
||||
IP_Address get_peer_address(int p_peer_id) const;
|
||||
int get_peer_port(int p_peer_id) const;
|
||||
void disconnect_peer(int p_peer_id);
|
||||
void disconnect_peer(int p_peer_id, int p_code = 1000, String p_reason = "");
|
||||
virtual void poll() { _lws_poll(); }
|
||||
|
||||
LWSServer();
|
||||
|
@ -107,12 +107,17 @@ void WebSocketClient::_on_connect(String p_protocol) {
|
||||
}
|
||||
}
|
||||
|
||||
void WebSocketClient::_on_disconnect() {
|
||||
void WebSocketClient::_on_close_request(int p_code, String p_reason) {
|
||||
|
||||
emit_signal("server_close_request", p_code, p_reason);
|
||||
}
|
||||
|
||||
void WebSocketClient::_on_disconnect(bool p_was_clean) {
|
||||
|
||||
if (_is_multiplayer) {
|
||||
emit_signal("connection_failed");
|
||||
} else {
|
||||
emit_signal("connection_closed");
|
||||
emit_signal("connection_closed", p_was_clean);
|
||||
}
|
||||
}
|
||||
|
||||
@ -127,7 +132,7 @@ void WebSocketClient::_on_error() {
|
||||
|
||||
void WebSocketClient::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("connect_to_url", "url", "protocols", "gd_mp_api"), &WebSocketClient::connect_to_url, DEFVAL(PoolVector<String>()), DEFVAL(false));
|
||||
ClassDB::bind_method(D_METHOD("disconnect_from_host"), &WebSocketClient::disconnect_from_host);
|
||||
ClassDB::bind_method(D_METHOD("disconnect_from_host", "code", "reason"), &WebSocketClient::disconnect_from_host, DEFVAL(1000), DEFVAL(""));
|
||||
ClassDB::bind_method(D_METHOD("set_verify_ssl_enabled", "enabled"), &WebSocketClient::set_verify_ssl_enabled);
|
||||
ClassDB::bind_method(D_METHOD("is_verify_ssl_enabled"), &WebSocketClient::is_verify_ssl_enabled);
|
||||
|
||||
@ -135,6 +140,7 @@ void WebSocketClient::_bind_methods() {
|
||||
|
||||
ADD_SIGNAL(MethodInfo("data_received"));
|
||||
ADD_SIGNAL(MethodInfo("connection_established", PropertyInfo(Variant::STRING, "protocol")));
|
||||
ADD_SIGNAL(MethodInfo("connection_closed"));
|
||||
ADD_SIGNAL(MethodInfo("server_close_request", PropertyInfo(Variant::INT, "code"), PropertyInfo(Variant::STRING, "reason")));
|
||||
ADD_SIGNAL(MethodInfo("connection_closed", PropertyInfo(Variant::BOOL, "was_clean_close")));
|
||||
ADD_SIGNAL(MethodInfo("connection_error"));
|
||||
}
|
||||
|
@ -53,7 +53,7 @@ public:
|
||||
|
||||
virtual void poll() = 0;
|
||||
virtual Error connect_to_host(String p_host, String p_path, uint16_t p_port, bool p_ssl, PoolVector<String> p_protocol = PoolVector<String>()) = 0;
|
||||
virtual void disconnect_from_host() = 0;
|
||||
virtual void disconnect_from_host(int p_code = 1000, String p_reason = "") = 0;
|
||||
virtual IP_Address get_connected_host() const = 0;
|
||||
virtual uint16_t get_connected_port() const = 0;
|
||||
|
||||
@ -62,7 +62,8 @@ public:
|
||||
|
||||
void _on_peer_packet();
|
||||
void _on_connect(String p_protocol);
|
||||
void _on_disconnect();
|
||||
void _on_close_request(int p_code, String p_reason);
|
||||
void _on_disconnect(bool p_was_clean);
|
||||
void _on_error();
|
||||
|
||||
WebSocketClient();
|
||||
|
@ -42,7 +42,7 @@ void WebSocketPeer::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("set_write_mode", "mode"), &WebSocketPeer::set_write_mode);
|
||||
ClassDB::bind_method(D_METHOD("is_connected_to_host"), &WebSocketPeer::is_connected_to_host);
|
||||
ClassDB::bind_method(D_METHOD("was_string_packet"), &WebSocketPeer::was_string_packet);
|
||||
ClassDB::bind_method(D_METHOD("close"), &WebSocketPeer::close);
|
||||
ClassDB::bind_method(D_METHOD("close", "code", "reason"), &WebSocketPeer::close, DEFVAL(1000), DEFVAL(""));
|
||||
ClassDB::bind_method(D_METHOD("get_connected_host"), &WebSocketPeer::get_connected_host);
|
||||
ClassDB::bind_method(D_METHOD("get_connected_port"), &WebSocketPeer::get_connected_port);
|
||||
|
||||
|
@ -58,7 +58,7 @@ public:
|
||||
virtual WriteMode get_write_mode() const = 0;
|
||||
virtual void set_write_mode(WriteMode p_mode) = 0;
|
||||
|
||||
virtual void close() = 0;
|
||||
virtual void close(int p_code = 1000, String p_reason = "") = 0;
|
||||
|
||||
virtual bool is_connected_to_host() const = 0;
|
||||
virtual IP_Address get_connected_host() const = 0;
|
||||
|
@ -46,9 +46,10 @@ void WebSocketServer::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("has_peer", "id"), &WebSocketServer::has_peer);
|
||||
ClassDB::bind_method(D_METHOD("get_peer_address", "id"), &WebSocketServer::get_peer_address);
|
||||
ClassDB::bind_method(D_METHOD("get_peer_port", "id"), &WebSocketServer::get_peer_port);
|
||||
ClassDB::bind_method(D_METHOD("disconnect_peer", "id"), &WebSocketServer::disconnect_peer);
|
||||
ClassDB::bind_method(D_METHOD("disconnect_peer", "id", "code", "reason"), &WebSocketServer::disconnect_peer, DEFVAL(1000), DEFVAL(""));
|
||||
|
||||
ADD_SIGNAL(MethodInfo("client_disconnected", PropertyInfo(Variant::INT, "id")));
|
||||
ADD_SIGNAL(MethodInfo("client_close_request", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::INT, "code"), PropertyInfo(Variant::STRING, "reason")));
|
||||
ADD_SIGNAL(MethodInfo("client_disconnected", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::BOOL, "was_clean_close")));
|
||||
ADD_SIGNAL(MethodInfo("client_connected", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::STRING, "protocol")));
|
||||
ADD_SIGNAL(MethodInfo("data_received", PropertyInfo(Variant::INT, "id")));
|
||||
}
|
||||
@ -85,13 +86,18 @@ void WebSocketServer::_on_connect(int32_t p_peer_id, String p_protocol) {
|
||||
}
|
||||
}
|
||||
|
||||
void WebSocketServer::_on_disconnect(int32_t p_peer_id) {
|
||||
void WebSocketServer::_on_disconnect(int32_t p_peer_id, bool p_was_clean) {
|
||||
|
||||
if (_is_multiplayer) {
|
||||
// Send delete to clients
|
||||
_send_del(p_peer_id);
|
||||
emit_signal("peer_disconnected", p_peer_id);
|
||||
} else {
|
||||
emit_signal("client_disconnected", p_peer_id);
|
||||
emit_signal("client_disconnected", p_peer_id, p_was_clean);
|
||||
}
|
||||
}
|
||||
|
||||
void WebSocketServer::_on_close_request(int32_t p_peer_id, int p_code, String p_reason) {
|
||||
|
||||
emit_signal("client_close_request", p_peer_id, p_code, p_reason);
|
||||
}
|
||||
|
@ -54,11 +54,12 @@ public:
|
||||
|
||||
virtual IP_Address get_peer_address(int p_peer_id) const = 0;
|
||||
virtual int get_peer_port(int p_peer_id) const = 0;
|
||||
virtual void disconnect_peer(int p_peer_id) = 0;
|
||||
virtual void disconnect_peer(int p_peer_id, int p_code = 1000, String p_reason = "") = 0;
|
||||
|
||||
void _on_peer_packet(int32_t p_peer_id);
|
||||
void _on_connect(int32_t p_peer_id, String p_protocol);
|
||||
void _on_disconnect(int32_t p_peer_id);
|
||||
void _on_disconnect(int32_t p_peer_id, bool p_was_clean);
|
||||
void _on_close_request(int32_t p_peer_id, int p_code, String p_reason);
|
||||
|
||||
WebSocketServer();
|
||||
~WebSocketServer();
|
||||
|
Loading…
Reference in New Issue
Block a user