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Fix NavigationObstacles not being added to avoidance simulation
Fixes NavigationObstacles not being added to avoidance simulation.
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@ -196,13 +196,20 @@ void NavigationObstacle2D::set_agent_parent(Node *p_agent_parent) {
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} else {
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NavigationServer2D::get_singleton()->agent_set_map(get_rid(), parent_node2d->get_world_2d()->get_navigation_map());
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}
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// Need to register Callback as obstacle requires a valid Callback to be added to avoidance simulation.
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NavigationServer2D::get_singleton()->agent_set_callback(get_rid(), callable_mp(this, &NavigationObstacle2D::_avoidance_done));
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reevaluate_agent_radius();
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} else {
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parent_node2d = nullptr;
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NavigationServer2D::get_singleton()->agent_set_map(get_rid(), RID());
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NavigationServer2D::get_singleton()->agent_set_callback(agent, Callable());
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}
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}
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void NavigationObstacle2D::_avoidance_done(Vector3 p_new_velocity) {
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// Dummy function as obstacle requires a valid Callback to be added to avoidance simulation.
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}
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void NavigationObstacle2D::set_navigation_map(RID p_navigation_map) {
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if (map_override == p_navigation_map) {
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return;
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@ -75,6 +75,8 @@ public:
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PackedStringArray get_configuration_warnings() const override;
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void _avoidance_done(Vector3 p_new_velocity); // Dummy
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private:
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void initialize_agent();
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void reevaluate_agent_radius();
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@ -203,13 +203,20 @@ void NavigationObstacle3D::set_agent_parent(Node *p_agent_parent) {
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} else {
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NavigationServer3D::get_singleton()->agent_set_map(get_rid(), parent_node3d->get_world_3d()->get_navigation_map());
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}
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// Need to register Callback as obstacle requires a valid Callback to be added to avoidance simulation.
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NavigationServer3D::get_singleton()->agent_set_callback(get_rid(), callable_mp(this, &NavigationObstacle3D::_avoidance_done));
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reevaluate_agent_radius();
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} else {
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parent_node3d = nullptr;
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NavigationServer3D::get_singleton()->agent_set_map(get_rid(), RID());
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NavigationServer3D::get_singleton()->agent_set_callback(agent, Callable());
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}
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}
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void NavigationObstacle3D::_avoidance_done(Vector3 p_new_velocity) {
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// Dummy function as obstacle requires a valid Callback to be added to avoidance simulation.
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}
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void NavigationObstacle3D::set_navigation_map(RID p_navigation_map) {
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if (map_override == p_navigation_map) {
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return;
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@ -74,6 +74,8 @@ public:
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PackedStringArray get_configuration_warnings() const override;
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void _avoidance_done(Vector3 p_new_velocity); // Dummy
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private:
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void initialize_agent();
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void reevaluate_agent_radius();
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