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[Editor] Add button to keep the debug server open.
The setting is stored in the project editor metadata, and the server is automatically started/stopped when the option change (only stopped if no session is currently active). The CLI option `--debug-server` now also forces the server to stay open (without saving the state, unlike the menu option). This commit also removes the "Keep debugger open" option in the script editor "debug" menu. That option was really confusing, it used to hide the bottom panel if and only if the debugger pane was selected, so if you had your output log open instead (default when pressing play) it would effectively do nothing. Having an option to save a click in such a very specific case seems very overkill.
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34df77285c
commit
aa80cfac97
@ -207,9 +207,32 @@ String EditorDebuggerNode::get_server_uri() const {
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return server->get_uri();
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}
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void EditorDebuggerNode::set_keep_open(bool p_keep_open) {
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keep_open = p_keep_open;
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if (keep_open) {
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if (server.is_null() || !server->is_active()) {
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start();
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}
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} else {
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bool found = false;
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_for_all(tabs, [&](ScriptEditorDebugger *p_debugger) {
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if (p_debugger->is_session_active()) {
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found = true;
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}
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});
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if (!found) {
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stop();
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}
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}
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}
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Error EditorDebuggerNode::start(const String &p_uri) {
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stop();
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ERR_FAIL_COND_V(p_uri.find("://") < 0, ERR_INVALID_PARAMETER);
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if (keep_open && current_uri == p_uri && server.is_valid()) {
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return OK;
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}
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stop(true);
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current_uri = p_uri;
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if (EDITOR_GET("run/output/always_open_output_on_play")) {
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EditorNode::get_singleton()->make_bottom_panel_item_visible(EditorNode::get_log());
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} else {
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@ -225,7 +248,11 @@ Error EditorDebuggerNode::start(const String &p_uri) {
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return OK;
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}
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void EditorDebuggerNode::stop() {
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void EditorDebuggerNode::stop(bool p_force) {
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if (keep_open && !p_force) {
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return;
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}
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current_uri.clear();
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if (server.is_valid()) {
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server->stop();
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EditorNode::get_log()->add_message("--- Debugging process stopped ---", EditorLog::MSG_TYPE_EDITOR);
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@ -244,11 +271,6 @@ void EditorDebuggerNode::stop() {
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}
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});
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_break_state_changed();
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if (hide_on_stop) {
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if (is_visible_in_tree()) {
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EditorNode::get_singleton()->hide_bottom_panel();
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}
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}
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breakpoints.clear();
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set_process(false);
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}
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@ -428,7 +450,6 @@ void EditorDebuggerNode::set_script_debug_button(MenuButton *p_button) {
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p->add_shortcut(ED_GET_SHORTCUT("debugger/break"), DEBUG_BREAK);
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p->add_shortcut(ED_GET_SHORTCUT("debugger/continue"), DEBUG_CONTINUE);
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p->add_separator();
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p->add_check_shortcut(ED_GET_SHORTCUT("debugger/keep_debugger_open"), DEBUG_KEEP_DEBUGGER_OPEN);
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p->add_check_shortcut(ED_GET_SHORTCUT("debugger/debug_with_external_editor"), DEBUG_WITH_EXTERNAL_EDITOR);
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p->connect("id_pressed", callable_mp(this, &EditorDebuggerNode::_menu_option));
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@ -468,12 +489,6 @@ void EditorDebuggerNode::_menu_option(int p_id) {
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case DEBUG_CONTINUE: {
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debug_continue();
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} break;
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case DEBUG_KEEP_DEBUGGER_OPEN: {
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bool ischecked = script_menu->get_popup()->is_item_checked(script_menu->get_popup()->get_item_index(DEBUG_KEEP_DEBUGGER_OPEN));
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hide_on_stop = ischecked;
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script_menu->get_popup()->set_item_checked(script_menu->get_popup()->get_item_index(DEBUG_KEEP_DEBUGGER_OPEN), !ischecked);
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EditorSettings::get_singleton()->set_project_metadata("debug_options", "keep_debugger_open", !ischecked);
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} break;
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case DEBUG_WITH_EXTERNAL_EDITOR: {
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bool ischecked = script_menu->get_popup()->is_item_checked(script_menu->get_popup()->get_item_index(DEBUG_WITH_EXTERNAL_EDITOR));
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debug_with_external_editor = !ischecked;
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@ -484,9 +499,6 @@ void EditorDebuggerNode::_menu_option(int p_id) {
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}
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void EditorDebuggerNode::_update_debug_options() {
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if (EditorSettings::get_singleton()->get_project_metadata("debug_options", "keep_debugger_open", false).operator bool()) {
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_menu_option(DEBUG_KEEP_DEBUGGER_OPEN);
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}
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if (EditorSettings::get_singleton()->get_project_metadata("debug_options", "debug_with_external_editor", false).operator bool()) {
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_menu_option(DEBUG_WITH_EXTERNAL_EDITOR);
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}
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@ -63,7 +63,6 @@ private:
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DEBUG_STEP,
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DEBUG_BREAK,
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DEBUG_CONTINUE,
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DEBUG_KEEP_DEBUGGER_OPEN,
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DEBUG_WITH_EXTERNAL_EDITOR,
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};
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@ -110,7 +109,9 @@ private:
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float remote_scene_tree_timeout = 0.0;
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bool auto_switch_remote_scene_tree = false;
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bool debug_with_external_editor = false;
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bool hide_on_stop = true;
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bool keep_open = false;
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String current_uri;
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CameraOverride camera_override = OVERRIDE_NONE;
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HashMap<Breakpoint, bool, Breakpoint> breakpoints;
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@ -203,8 +204,9 @@ public:
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String get_server_uri() const;
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void set_keep_open(bool p_keep_open);
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Error start(const String &p_uri = "tcp://");
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void stop();
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void stop(bool p_force = false);
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bool plugins_capture(ScriptEditorDebugger *p_debugger, const String &p_message, const Array &p_data);
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void add_debugger_plugin(const Ref<EditorDebuggerPlugin> &p_plugin);
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@ -47,7 +47,6 @@ DebuggerEditorPlugin::DebuggerEditorPlugin(PopupMenu *p_debug_menu) {
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ED_SHORTCUT("debugger/step_over", TTR("Step Over"), Key::F10);
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ED_SHORTCUT("debugger/break", TTR("Break"));
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ED_SHORTCUT("debugger/continue", TTR("Continue"), Key::F12);
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ED_SHORTCUT("debugger/keep_debugger_open", TTR("Keep Debugger Open"));
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ED_SHORTCUT("debugger/debug_with_external_editor", TTR("Debug with External Editor"));
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// File Server for deploy with remote filesystem.
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@ -85,6 +84,9 @@ DebuggerEditorPlugin::DebuggerEditorPlugin(PopupMenu *p_debug_menu) {
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debug_menu->add_check_shortcut(ED_SHORTCUT("editor/sync_script_changes", TTR("Synchronize Script Changes")), RUN_RELOAD_SCRIPTS);
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debug_menu->set_item_tooltip(-1,
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TTR("When this option is enabled, any script that is saved will be reloaded in the running project.\nWhen used remotely on a device, this is more efficient when the network filesystem option is enabled."));
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debug_menu->add_check_shortcut(ED_SHORTCUT("editor/keep_server_open", TTR("Keep Debug Server Open")), SERVER_KEEP_OPEN);
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debug_menu->set_item_tooltip(-1,
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TTR("When this option is enabled, the editor debug server will stay open and listen for new sessions started outside of the editor itself."));
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// Multi-instance, start/stop
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instances_menu = memnew(PopupMenu);
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@ -176,6 +178,14 @@ void DebuggerEditorPlugin::_menu_option(int p_option) {
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EditorSettings::get_singleton()->set_project_metadata("debug_options", "run_reload_scripts", !ischecked);
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} break;
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case SERVER_KEEP_OPEN: {
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bool ischecked = debug_menu->is_item_checked(debug_menu->get_item_index(SERVER_KEEP_OPEN));
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debug_menu->set_item_checked(debug_menu->get_item_index(SERVER_KEEP_OPEN), !ischecked);
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EditorDebuggerNode::get_singleton()->set_keep_open(!ischecked);
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EditorSettings::get_singleton()->set_project_metadata("debug_options", "server_keep_open", !ischecked);
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} break;
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}
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}
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@ -195,6 +205,7 @@ void DebuggerEditorPlugin::_update_debug_options() {
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bool check_debug_navigation = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_navigation", false);
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bool check_live_debug = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_live_debug", true);
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bool check_reload_scripts = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_reload_scripts", true);
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bool check_server_keep_open = EditorSettings::get_singleton()->get_project_metadata("debug_options", "server_keep_open", false);
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int instances = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_instances", 1);
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if (check_deploy_remote) {
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@ -218,6 +229,9 @@ void DebuggerEditorPlugin::_update_debug_options() {
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if (check_reload_scripts) {
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_menu_option(RUN_RELOAD_SCRIPTS);
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}
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if (check_server_keep_open) {
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_menu_option(SERVER_KEEP_OPEN);
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}
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int len = instances_menu->get_item_count();
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for (int idx = 0; idx < len; idx++) {
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@ -53,6 +53,7 @@ private:
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RUN_DEBUG_NAVIGATION,
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RUN_DEPLOY_REMOTE_DEBUG,
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RUN_RELOAD_SCRIPTS,
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SERVER_KEEP_OPEN,
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};
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void _update_debug_options();
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@ -2952,6 +2952,7 @@ bool Main::start() {
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DisplayServer::get_singleton()->set_context(DisplayServer::CONTEXT_EDITOR);
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if (!debug_server_uri.is_empty()) {
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EditorDebuggerNode::get_singleton()->start(debug_server_uri);
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EditorDebuggerNode::get_singleton()->set_keep_open(true);
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}
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}
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#endif
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