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Merge pull request #66543 from akien-mga/msvc-warning-c4702
Fix MSVC warning C4702: unreachable code
This commit is contained in:
commit
a9591f3039
@ -264,7 +264,7 @@ bool BaseButton::is_hovered() const {
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BaseButton::DrawMode BaseButton::get_draw_mode() const {
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if (status.disabled) {
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return DRAW_DISABLED;
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};
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}
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if (!status.press_attempt && status.hovering) {
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if (status.pressed) {
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@ -273,8 +273,7 @@ BaseButton::DrawMode BaseButton::get_draw_mode() const {
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return DRAW_HOVER;
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} else {
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/* determine if pressed or not */
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// Determine if pressed or not.
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bool pressing;
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if (status.press_attempt) {
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pressing = (status.pressing_inside || keep_pressed_outside);
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@ -291,8 +290,6 @@ BaseButton::DrawMode BaseButton::get_draw_mode() const {
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return DRAW_NORMAL;
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}
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}
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return DRAW_NORMAL;
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}
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void BaseButton::set_toggle_mode(bool p_on) {
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@ -52,7 +52,7 @@ RichTextLabel::Item *RichTextLabel::_get_next_item(Item *p_item, bool p_free) co
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} else if (p_item->E->next()) {
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return p_item->E->next()->get();
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} else {
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//go up until something with a next is found
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// Go up until something with a next is found.
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while (p_item->parent && !p_item->E->next()) {
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p_item = p_item->parent;
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}
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@ -72,7 +72,7 @@ RichTextLabel::Item *RichTextLabel::_get_next_item(Item *p_item, bool p_free) co
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} else if (p_item->E->next()) {
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return p_item->E->next()->get();
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} else {
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//go up until something with a next is found
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// Go up until something with a next is found.
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while (p_item->type != ITEM_FRAME && !p_item->E->next()) {
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p_item = p_item->parent;
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}
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@ -84,8 +84,6 @@ RichTextLabel::Item *RichTextLabel::_get_next_item(Item *p_item, bool p_free) co
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}
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}
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}
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return nullptr;
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}
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RichTextLabel::Item *RichTextLabel::_get_prev_item(Item *p_item, bool p_free) const {
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@ -97,7 +95,7 @@ RichTextLabel::Item *RichTextLabel::_get_prev_item(Item *p_item, bool p_free) co
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} else if (p_item->E->prev()) {
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return p_item->E->prev()->get();
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} else {
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//go back until something with a prev is found
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// Go back until something with a prev is found.
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while (p_item->parent && !p_item->E->prev()) {
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p_item = p_item->parent;
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}
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@ -117,7 +115,7 @@ RichTextLabel::Item *RichTextLabel::_get_prev_item(Item *p_item, bool p_free) co
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} else if (p_item->E->prev()) {
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return p_item->E->prev()->get();
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} else {
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//go back until something with a prev is found
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// Go back until something with a prev is found.
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while (p_item->type != ITEM_FRAME && !p_item->E->prev()) {
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p_item = p_item->parent;
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}
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@ -129,8 +127,6 @@ RichTextLabel::Item *RichTextLabel::_get_prev_item(Item *p_item, bool p_free) co
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}
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}
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}
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return nullptr;
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}
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Rect2 RichTextLabel::_get_text_rect() {
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@ -2102,11 +2102,9 @@ bool Animation::track_is_compressed(int p_track) const {
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return bst->compressed_track >= 0;
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} break;
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default: {
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return false; //animation does not really use transitions
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return false; // Animation does not really use transitions.
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} break;
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}
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ERR_FAIL_V(false);
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}
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void Animation::track_set_key_value(int p_track, int p_key_idx, const Variant &p_value) {
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@ -3123,8 +3123,6 @@ bool StandardMaterial3D::_set(const StringName &p_name, const Variant &p_value)
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WARN_PRINT("Godot 3.x SpatialMaterial remapped parameter not found: " + String(p_name));
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return true;
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}
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return false;
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}
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#endif // DISABLE_DEPRECATED
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@ -1537,7 +1537,6 @@ Vector<Point2> TileSet::get_terrain_polygon(int p_terrain_set) {
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}
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return _get_half_offset_terrain_polygon(tile_size, overlap, tile_offset_axis);
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}
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return Vector<Point2>();
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}
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Vector<Point2> TileSet::get_terrain_peering_bit_polygon(int p_terrain_set, TileSet::CellNeighbor p_bit) {
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@ -1130,31 +1130,38 @@ VisualShaderNodeParticleAccelerator::VisualShaderNodeParticleAccelerator() {
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// VisualShaderNodeParticleOutput
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String VisualShaderNodeParticleOutput::get_caption() const {
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if (shader_type == VisualShader::TYPE_START) {
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switch (shader_type) {
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case VisualShader::TYPE_START:
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return "StartOutput";
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} else if (shader_type == VisualShader::TYPE_PROCESS) {
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case VisualShader::TYPE_PROCESS:
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return "ProcessOutput";
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} else if (shader_type == VisualShader::TYPE_COLLIDE) {
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case VisualShader::TYPE_COLLIDE:
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return "CollideOutput";
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} else if (shader_type == VisualShader::TYPE_START_CUSTOM) {
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case VisualShader::TYPE_START_CUSTOM:
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return "CustomStartOutput";
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} else if (shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
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case VisualShader::TYPE_PROCESS_CUSTOM:
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return "CustomProcessOutput";
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default:
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ERR_PRINT(vformat("Unexpected shader_type %d for VisualShaderNodeParticleOutput.", shader_type));
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return "";
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}
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return String();
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}
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int VisualShaderNodeParticleOutput::get_input_port_count() const {
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if (shader_type == VisualShader::TYPE_START) {
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switch (shader_type) {
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case VisualShader::TYPE_START:
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return 8;
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} else if (shader_type == VisualShader::TYPE_COLLIDE) {
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return 5;
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} else if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
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return 6;
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} else { // TYPE_PROCESS
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case VisualShader::TYPE_PROCESS:
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return 7;
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}
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case VisualShader::TYPE_COLLIDE:
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return 5;
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case VisualShader::TYPE_START_CUSTOM:
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case VisualShader::TYPE_PROCESS_CUSTOM:
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return 6;
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default:
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ERR_PRINT(vformat("Unexpected shader_type %d for VisualShaderNodeParticleOutput.", shader_type));
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return 0;
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}
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}
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VisualShaderNodeParticleOutput::PortType VisualShaderNodeParticleOutput::get_input_port_type(int p_port) const {
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@ -1036,8 +1036,6 @@ void *GodotSpace2D::_broadphase_pair(GodotCollisionObject2D *A, int p_subindex_A
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GodotBodyPair2D *b = memnew(GodotBodyPair2D(static_cast<GodotBody2D *>(A), p_subindex_A, static_cast<GodotBody2D *>(B), p_subindex_B));
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return b;
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}
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return nullptr;
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}
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void GodotSpace2D::_broadphase_unpair(GodotCollisionObject2D *A, int p_subindex_A, GodotCollisionObject2D *B, int p_subindex_B, void *p_data, void *p_self) {
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@ -122,8 +122,6 @@ AABB Fog::fog_volume_get_aabb(RID p_fog_volume) const {
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return AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
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}
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}
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return AABB();
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}
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Vector3 Fog::fog_volume_get_extents(RID p_fog_volume) const {
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@ -282,8 +282,6 @@ Ref<Image> RendererSceneRenderRD::environment_bake_panorama(RID p_env, bool p_ba
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panorama->fill(panorama_color);
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return panorama;
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}
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return Ref<Image>();
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}
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////////////////////////////////////////////////////////////
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@ -1874,8 +1874,6 @@ AABB ParticlesStorage::particles_collision_get_aabb(RID p_particles_collision) c
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return aabb;
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}
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}
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return AABB();
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}
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Vector3 ParticlesStorage::particles_collision_get_extents(RID p_particles_collision) const {
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@ -4396,8 +4396,6 @@ bool ShaderLanguage::_is_operator_assign(Operator p_op) const {
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default:
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return false;
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}
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return false;
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}
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bool ShaderLanguage::_validate_varying_assign(ShaderNode::Varying &p_varying, String *r_message) {
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