Avoid leaking texture->tex_id when clearing render targets

This commit is contained in:
clayjohn 2023-01-31 13:39:39 -08:00
parent 0810ecaafd
commit a919c6184e

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@ -1822,6 +1822,10 @@ void TextureStorage::_clear_render_target(RenderTarget *rt) {
rt->overridden.color = RID();
} else if (rt->color) {
glDeleteTextures(1, &rt->color);
if (rt->texture.is_valid()) {
Texture *tex = get_texture(rt->texture);
tex->tex_id = 0;
}
}
rt->color = 0;