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Merge pull request #53381 from timothyqiu/soft-body
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@ -190,22 +190,24 @@ void SoftBodyBullet::get_node_position(int p_node_index, Vector3 &r_position) co
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}
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}
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void SoftBodyBullet::set_node_mass(int node_index, btScalar p_mass) {
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void SoftBodyBullet::set_node_mass(int p_node_index, btScalar p_mass) {
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if (0 >= p_mass) {
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pin_node(node_index);
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pin_node(p_node_index);
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} else {
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unpin_node(node_index);
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unpin_node(p_node_index);
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}
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if (bt_soft_body) {
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bt_soft_body->setMass(node_index, p_mass);
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ERR_FAIL_INDEX(p_node_index, bt_soft_body->m_nodes.size());
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bt_soft_body->setMass(p_node_index, p_mass);
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}
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}
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btScalar SoftBodyBullet::get_node_mass(int node_index) const {
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btScalar SoftBodyBullet::get_node_mass(int p_node_index) const {
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if (bt_soft_body) {
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return bt_soft_body->getMass(node_index);
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ERR_FAIL_INDEX_V(p_node_index, bt_soft_body->m_nodes.size(), 1);
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return bt_soft_body->getMass(p_node_index);
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} else {
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return -1 == search_node_pinned(node_index) ? 1 : 0;
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return -1 == search_node_pinned(p_node_index) ? 1 : 0;
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}
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}
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@ -418,17 +420,25 @@ void SoftBodyBullet::setup_soft_body() {
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// Set pinned nodes
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for (int i = pinned_nodes.size() - 1; 0 <= i; --i) {
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bt_soft_body->setMass(pinned_nodes[i], 0);
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const int node_index = pinned_nodes[i];
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ERR_CONTINUE(0 > node_index || bt_soft_body->m_nodes.size() <= node_index);
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bt_soft_body->setMass(node_index, 0);
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}
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}
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void SoftBodyBullet::pin_node(int p_node_index) {
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if (bt_soft_body) {
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ERR_FAIL_INDEX(p_node_index, bt_soft_body->m_nodes.size());
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}
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if (-1 == search_node_pinned(p_node_index)) {
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pinned_nodes.push_back(p_node_index);
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}
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}
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void SoftBodyBullet::unpin_node(int p_node_index) {
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if (bt_soft_body) {
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ERR_FAIL_INDEX(p_node_index, bt_soft_body->m_nodes.size());
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}
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const int id = search_node_pinned(p_node_index);
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if (-1 != id) {
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pinned_nodes.remove(id);
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@ -567,7 +567,7 @@ bool SoftBody3DSW::create_from_trimesh(const Vector<int> &p_indices, const Vecto
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for (uint32_t i = 0; i < pinned_count; ++i) {
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int pinned_vertex = pinned_vertices[i];
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ERR_CONTINUE(pinned_vertex >= visual_vertex_count);
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ERR_CONTINUE(pinned_vertex < 0 || pinned_vertex >= visual_vertex_count);
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uint32_t node_index = map_visual_to_physics[pinned_vertex];
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ERR_CONTINUE(node_index >= node_count);
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