Fix OptionButton docs godotengine#36803

* item_selected and item_focused docs incorrectly had 'id' as the parameter. Changed to
'index'.
* Fix parameter name in ADD_SIGNAL callin code.
This commit is contained in:
Zak Grumbles 2020-03-25 12:07:18 -05:00
parent 8806e7d5f3
commit a8de034f78
2 changed files with 4 additions and 4 deletions

View File

@ -214,14 +214,14 @@
</members>
<signals>
<signal name="item_focused">
<argument index="0" name="id" type="int">
<argument index="0" name="index" type="int">
</argument>
<description>
Emitted the when user navigates to an item using the [code]ui_up[/code] or [code]ui_down[/code] actions. The index of the item selected is passed as argument.
</description>
</signal>
<signal name="item_selected">
<argument index="0" name="id" type="int">
<argument index="0" name="index" type="int">
</argument>
<description>
Emitted when the current item has been changed by the user. The index of the item selected is passed as argument.

View File

@ -340,8 +340,8 @@ void OptionButton::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "items", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_items", "_get_items");
// "selected" property must come after "items", otherwise GH-10213 occurs.
ADD_PROPERTY(PropertyInfo(Variant::INT, "selected"), "_select_int", "get_selected");
ADD_SIGNAL(MethodInfo("item_selected", PropertyInfo(Variant::INT, "id")));
ADD_SIGNAL(MethodInfo("item_focused", PropertyInfo(Variant::INT, "id")));
ADD_SIGNAL(MethodInfo("item_selected", PropertyInfo(Variant::INT, "index")));
ADD_SIGNAL(MethodInfo("item_focused", PropertyInfo(Variant::INT, "index")));
}
OptionButton::OptionButton() {