Merge animations during reimport

This commit is contained in:
Theo Hallenius 2014-08-02 23:07:38 +02:00
parent 9ff6d55822
commit a8c891566e

View File

@ -1519,17 +1519,55 @@ void EditorSceneImportPlugin::_merge_existing_node(Node *p_node,Node *p_imported
} else if (p_node->get_type()=="AnimationPlayer") {
//for paths, overwrite path
AnimationPlayer *aplayer_imported =imported_node->cast_to<AnimationPlayer>();
AnimationPlayer *aplayer_node =p_node->cast_to<AnimationPlayer>();
AnimationPlayer *aplayer_imported = imported_node->cast_to<AnimationPlayer>();
AnimationPlayer *aplayer_node = p_node->cast_to<AnimationPlayer>();
//use imported bones, obviously
List<StringName> anims;
List<StringName> existing_anims;
aplayer_imported->get_animation_list(&anims);
aplayer_node->get_animation_list(&existing_anims);
//use imported animations, could merge some stuff though
for (List<StringName>::Element *E=anims.front();E;E=E->next()) {
for (List<StringName>::Element *N = anims.front(); N; N = N->next()) {
Ref<Animation> candidate = aplayer_imported->get_animation(N->get());
aplayer_node->add_animation(E->get(),aplayer_imported->get_animation(E->get()));
if (aplayer_node->has_animation(N->get())) {
Ref<Animation> found = aplayer_node->get_animation(N->get());
candidate->set_loop(found->has_loop());
candidate->set_step(found->get_step());
//For each track candidate
for (int i = 0; i < candidate->get_track_count(); i++) {
NodePath track_path = candidate->track_get_path(i);
// For each track existing
for (int x = 0; x < found->get_track_count(); x++) {
NodePath path_to_compare = found->track_get_path(x);
if (track_path == path_to_compare && candidate->track_get_type(x) == found->track_get_type(i)) {
//Tracks matches
candidate->track_set_interpolation_type(i, found->track_get_interpolation_type(x));
candidate->value_track_set_continuous(i, found->value_track_is_continuous(x));
//Key transitions might have changed, but the animation remained unchanged
if (candidate->track_get_key_count(x) == found->track_get_key_count(i)) {
for (int k = 0; k < candidate->track_get_key_count(x); k++) {
candidate->track_set_key_transition(x, k, found->track_get_key_transition(i, k));
}
}
}
}
}
}
aplayer_node->add_animation(N->get(), candidate);
}
} else if (p_node->get_type()=="CollisionShape") {