Add warning when monochrome icon is not specified

This commit is contained in:
Summersay415 2024-10-28 12:41:48 +07:00
parent a3080477ac
commit a84292e835

View File

@ -1693,7 +1693,7 @@ void EditorExportPlatformAndroid::load_icon_refs(const Ref<EditorExportPreset> &
path = static_cast<String>(p_preset->get(launcher_adaptive_icon_monochrome_option)).strip_edges();
if (!path.is_empty()) {
print_verbose("Loading adaptive monochrome icon from " + path);
ImageLoader::load_image(path, background);
ImageLoader::load_image(path, monochrome);
}
}
@ -1778,6 +1778,12 @@ String EditorExportPlatformAndroid::get_export_option_warning(const EditorExport
if (!is_package_name_valid(pn, &pn_err)) {
return TTR("Invalid package name:") + " " + pn_err;
}
} else if (p_name == launcher_adaptive_icon_monochrome_option) {
String monochrome_icon_path = p_preset->get(launcher_adaptive_icon_monochrome_option);
if (monochrome_icon_path.is_empty()) {
return TTR("No adaptive monochrome icon specified; default Godot monochrome icon will be used.");
}
} else if (p_name == "gradle_build/use_gradle_build") {
bool gradle_build_enabled = p_preset->get("gradle_build/use_gradle_build");
String enabled_plugins_names = _get_plugins_names(Ref<EditorExportPreset>(p_preset));