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Add a sort method to Dictionary and HashMap
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core/templates/hash_map.cpp
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43
core/templates/hash_map.cpp
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/**************************************************************************/
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/* hash_map.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "hash_map.h"
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#include "core/variant/variant.h"
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bool _hashmap_variant_less_than(const Variant &p_left, const Variant &p_right) {
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bool valid = false;
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Variant res;
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Variant::evaluate(Variant::OP_LESS, p_left, p_right, res, valid);
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if (!valid) {
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res = false;
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}
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return res;
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}
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@ -61,6 +61,8 @@ struct HashMapElement {
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data(p_key, p_value) {}
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};
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bool _hashmap_variant_less_than(const Variant &p_left, const Variant &p_right);
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template <typename TKey, typename TValue,
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typename Hasher = HashMapHasherDefault,
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typename Comparator = HashMapComparatorDefault<TKey>,
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@ -271,6 +273,47 @@ public:
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num_elements = 0;
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}
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void sort() {
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if (elements == nullptr || num_elements < 2) {
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return; // An empty or single element HashMap is already sorted.
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}
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// Use insertion sort because we want this operation to be fast for the
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// common case where the input is already sorted or nearly sorted.
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HashMapElement<TKey, TValue> *inserting = head_element->next;
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while (inserting != nullptr) {
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HashMapElement<TKey, TValue> *after = nullptr;
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for (HashMapElement<TKey, TValue> *current = inserting->prev; current != nullptr; current = current->prev) {
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if (_hashmap_variant_less_than(inserting->data.key, current->data.key)) {
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after = current;
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} else {
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break;
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}
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}
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HashMapElement<TKey, TValue> *next = inserting->next;
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if (after != nullptr) {
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// Modify the elements around `inserting` to remove it from its current position.
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inserting->prev->next = next;
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if (next == nullptr) {
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tail_element = inserting->prev;
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} else {
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next->prev = inserting->prev;
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}
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// Modify `before` and `after` to insert `inserting` between them.
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HashMapElement<TKey, TValue> *before = after->prev;
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if (before == nullptr) {
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head_element = inserting;
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} else {
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before->next = inserting;
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}
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after->prev = inserting;
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// Point `inserting` to its new surroundings.
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inserting->prev = before;
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inserting->next = after;
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}
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inserting = next;
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}
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}
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TValue &get(const TKey &p_key) {
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uint32_t pos = 0;
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bool exists = _lookup_pos(p_key, pos);
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@ -294,6 +294,11 @@ void Dictionary::clear() {
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_p->variant_map.clear();
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}
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void Dictionary::sort() {
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ERR_FAIL_COND_MSG(_p->read_only, "Dictionary is in read-only state.");
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_p->variant_map.sort();
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}
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void Dictionary::merge(const Dictionary &p_dictionary, bool p_overwrite) {
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ERR_FAIL_COND_MSG(_p->read_only, "Dictionary is in read-only state.");
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for (const KeyValue<Variant, Variant> &E : p_dictionary._p->variant_map) {
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@ -64,6 +64,7 @@ public:
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int size() const;
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bool is_empty() const;
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void clear();
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void sort();
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void merge(const Dictionary &p_dictionary, bool p_overwrite = false);
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Dictionary merged(const Dictionary &p_dictionary, bool p_overwrite = false) const;
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@ -2272,6 +2272,7 @@ static void _register_variant_builtin_methods_misc() {
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bind_method(Dictionary, is_empty, sarray(), varray());
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bind_method(Dictionary, clear, sarray(), varray());
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bind_method(Dictionary, assign, sarray("dictionary"), varray());
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bind_method(Dictionary, sort, sarray(), varray());
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bind_method(Dictionary, merge, sarray("dictionary", "overwrite"), varray(false));
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bind_method(Dictionary, merged, sarray("dictionary", "overwrite"), varray(false));
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bind_method(Dictionary, has, sarray("key"), varray());
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@ -474,6 +474,12 @@
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Returns the number of entries in the dictionary. Empty dictionaries ([code]{ }[/code]) always return [code]0[/code]. See also [method is_empty].
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</description>
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</method>
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<method name="sort">
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<return type="void" />
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<description>
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Sorts the dictionary in-place by key. This can be used to ensure dictionaries with the same contents produce equivalent results when getting the [method keys], getting the [method values], and converting to a string. This is also useful when wanting a JSON representation consistent with what is in memory, and useful for storing on a database that requires dictionaries to be sorted.
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</description>
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</method>
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<method name="values" qualifiers="const">
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<return type="Array" />
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<description>
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