Fix particles animation on GLES2

This commit is contained in:
JFonS 2019-02-06 16:00:22 +01:00
parent 25027d60f7
commit a7a21bd9fe

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@ -134,7 +134,7 @@ void CanvasItemMaterial::_update_shader() {
code += "\tint total_frames = particles_anim_h_frames * particles_anim_v_frames;\n"; code += "\tint total_frames = particles_anim_h_frames * particles_anim_v_frames;\n";
code += "\tint frame = int(float(total_frames) * INSTANCE_CUSTOM.z);\n"; code += "\tint frame = int(float(total_frames) * INSTANCE_CUSTOM.z);\n";
code += "\tif (particles_anim_loop) {\n"; code += "\tif (particles_anim_loop) {\n";
code += "\t\tframe = abs(frame) % total_frames;\n"; code += "\t\tframe = int(abs(frame) % total_frames);\n";
code += "\t} else {\n"; code += "\t} else {\n";
code += "\t\tframe = clamp(frame, 0, total_frames - 1);\n"; code += "\t\tframe = clamp(frame, 0, total_frames - 1);\n";
code += "\t}\n"; code += "\t}\n";