fixed wrong rotation matrix for orbit z velocity

This commit is contained in:
QbieShay 2023-10-27 15:36:48 +02:00
parent 09946f79bd
commit a764e42860
2 changed files with 17 additions and 9 deletions

View File

@ -31,7 +31,6 @@
#include "particle_process_material.h"
#include "core/version.h"
#include "scene/resources/curve_texture.h"
Mutex ParticleProcessMaterial::material_mutex;
SelfList<ParticleProcessMaterial>::List *ParticleProcessMaterial::dirty_materials = nullptr;
@ -672,13 +671,18 @@ void ParticleProcessMaterial::_update_shader() {
code += " float orbit_amount = param.orbit_velocity;\n";
if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid()) {
code += " orbit_amount *= texture(orbit_velocity_curve, vec2(lifetime)).r;\n";
CurveTexture *texture = Object::cast_to<CurveTexture>(tex_parameters[PARAM_ORBIT_VELOCITY].ptr());
if (texture) {
code += " orbit_amount *= texture(orbit_velocity_curve, vec2(lifetime)).r;\n";
} else {
code += " orbit_amount *= texture(orbit_velocity_curve, vec2(lifetime)).b;\n";
}
}
code += " if (orbit_amount != 0.0) {\n";
code += " vec3 pos = transform[3].xyz;\n";
code += " vec3 org = emission_transform[3].xyz;\n";
code += " vec3 diff = pos - org;\n";
code += " float ang = orbit_amount * pi * 2.0;\n";
code += " float ang = orbit_amount * pi * 2.0 * delta;\n";
code += " mat2 rot = mat2(vec2(cos(ang), -sin(ang)), vec2(sin(ang), cos(ang)));\n";
code += " displacement.xy -= diff.xy;\n";
code += " displacement.xy += rot * diff.xy;\n";
@ -687,8 +691,8 @@ void ParticleProcessMaterial::_update_shader() {
code += " vec3 orbit_velocities = vec3(param.orbit_velocity);\n";
code += " orbit_velocities *= texture(orbit_velocity_curve, vec2(lifetime)).rgb;\n";
code += " orbit_velocities *= degree_to_rad;\n";
code += " orbit_velocities *= delta/total_lifetime; // we wanna process those by the delta angle\n";
code += " orbit_velocities *= pi * 2.0;\n";
code += " orbit_velocities *= delta; // we wanna process those by the delta angle\n";
code += " //vec3 local_velocity_pivot = ((emission_transform) * vec4(velocity_pivot,1.0)).xyz;\n";
code += " // X axis\n";
code += " vec3 local_pos = (inverse(emission_transform) * transform[3]).xyz;\n";
@ -719,7 +723,7 @@ void ParticleProcessMaterial::_update_shader() {
code += " local_pos -= velocity_pivot;\n";
code += " local_pos.z = 0.;\n";
code += " mat3 z_rotation_mat = mat3(\n";
code += " vec3(cos(orbit_velocities.z),-sin(orbit_velocities.z),0.0),\n";
code += " vec3(cos(orbit_velocities.z),sin(orbit_velocities.z),0.0),\n";
code += " vec3(-sin(orbit_velocities.z),cos(orbit_velocities.z), 0.0),\n";
code += " vec3(0.0,0.0,1.0)\n";
code += " );\n";
@ -1385,7 +1389,7 @@ void ParticleProcessMaterial::set_param_texture(Parameter p_param, const Ref<Tex
} break;
case PARAM_ORBIT_VELOCITY: {
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->orbit_velocity_texture, tex_rid);
_adjust_curve_range(p_texture, -500, 500);
_adjust_curve_range(p_texture, -2, 2);
notify_property_list_changed();
} break;
case PARAM_LINEAR_ACCEL: {
@ -2098,8 +2102,8 @@ void ParticleProcessMaterial::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_velocity_max", PROPERTY_HINT_RANGE, "-720,720,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_DIRECTIONAL_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "directional_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveXYZTexture"), "set_param_texture", "get_param_texture", PARAM_DIRECTIONAL_VELOCITY);
ADD_SUBGROUP("Orbit Velocity", "orbit_");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_min", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_ORBIT_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_max", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_ORBIT_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_min", PROPERTY_HINT_RANGE, "-2,2,0.001,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_ORBIT_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_max", PROPERTY_HINT_RANGE, "-2,2,0.001,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_ORBIT_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "orbit_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture,CurveXYZTexture"), "set_param_texture", "get_param_texture", PARAM_ORBIT_VELOCITY);
ADD_SUBGROUP("Radial Velocity", "radial_");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_velocity_min", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_RADIAL_VELOCITY);

View File

@ -33,6 +33,7 @@
#include "core/templates/rid.h"
#include "core/templates/self_list.h"
#include "scene/resources/curve_texture.h"
#include "scene/resources/material.h"
/*
@ -125,6 +126,7 @@ private:
uint64_t alpha_curve : 1;
uint64_t emission_curve : 1;
uint64_t has_initial_ramp : 1;
uint64_t orbit_uses_curve_xyz : 1;
MaterialKey() {
memset(this, 0, sizeof(MaterialKey));
@ -165,6 +167,8 @@ private:
mk.alpha_curve = alpha_curve.is_valid() ? 1 : 0;
mk.emission_curve = emission_curve.is_valid() ? 1 : 0;
mk.has_initial_ramp = color_initial_ramp.is_valid() ? 1 : 0;
CurveXYZTexture *texture = Object::cast_to<CurveXYZTexture>(tex_parameters[PARAM_ORBIT_VELOCITY].ptr());
mk.orbit_uses_curve_xyz = texture ? 1 : 0;
for (int i = 0; i < PARAM_MAX; i++) {
if (tex_parameters[i].is_valid()) {