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Merge pull request #81074 from DarioSamo/flip-motion-vectors
Flip convention of motion vectors.
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@ -320,7 +320,7 @@ vec3 temporal_antialiasing(uvec2 pos_group_top_left, uvec2 pos_group, uvec2 pos_
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vec2 velocity = imageLoad(velocity_buffer, ivec2(pos_screen)).xy;
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// Get reprojected uv
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vec2 uv_reprojected = uv - velocity;
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vec2 uv_reprojected = uv + velocity;
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// Get input color
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vec3 color_input = load_color(pos_group);
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@ -2293,7 +2293,7 @@ void fragment_shader(in SceneData scene_data) {
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vec2 position_uv = position_clip * vec2(0.5, 0.5);
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vec2 prev_position_uv = prev_position_clip * vec2(0.5, 0.5);
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motion_vector = position_uv - prev_position_uv;
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motion_vector = prev_position_uv - position_uv;
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#endif
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}
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