Fix boolean connection to ports of other types in visual shader

This commit is contained in:
Yuri Rubinsky 2022-10-03 20:20:00 +03:00
parent 321251a133
commit a656dcec01

View File

@ -955,7 +955,7 @@ bool VisualShader::can_connect_nodes(Type p_type, int p_from_node, int p_from_po
}
bool VisualShader::is_port_types_compatible(int p_a, int p_b) const {
return MAX(0, p_a - 4) == (MAX(0, p_b - 4));
return MAX(0, p_a - 5) == (MAX(0, p_b - 5));
}
void VisualShader::connect_nodes_forced(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) {