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Fix boolean connection to ports of other types in visual shader
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@ -955,7 +955,7 @@ bool VisualShader::can_connect_nodes(Type p_type, int p_from_node, int p_from_po
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}
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bool VisualShader::is_port_types_compatible(int p_a, int p_b) const {
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return MAX(0, p_a - 4) == (MAX(0, p_b - 4));
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return MAX(0, p_a - 5) == (MAX(0, p_b - 5));
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}
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void VisualShader::connect_nodes_forced(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) {
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