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Update scene/resources/dynamic_font.cpp
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
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@ -459,6 +459,8 @@ DynamicFontAtSize::TexturePosition DynamicFontAtSize::_find_texture_pos_for_glyp
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uint8_t *w = tex.imgdata.ptrw();
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ERR_FAIL_COND_V(texsize * texsize * p_color_size > tex.imgdata.size(), ret);
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// Initialize the texture to all-white pixels to prevent artifacts when the
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// font is displayed at a non-default scale with filtering enabled.
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if (p_color_size == 2) {
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for (int i = 0; i < texsize * texsize * p_color_size; i += 2) {
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w[i + 0] = 255;
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