mirror of
https://github.com/godotengine/godot.git
synced 2024-12-12 22:25:01 +00:00
Merge pull request #3722 from Hinsbart/fix_action_pressed
fix joystick axis handling for Input.is_action_pressed()
This commit is contained in:
commit
a63ebda21f
@ -102,6 +102,18 @@ bool InputDefault::is_action_pressed(const StringName& p_action) {
|
||||
if (joy_buttons_pressed.has(c))
|
||||
return true;
|
||||
} break;
|
||||
case InputEvent::JOYSTICK_MOTION: {
|
||||
|
||||
const InputEventJoystickMotion &iejm=E->get().joy_motion;
|
||||
int c = _combine_device(iejm.axis,device);
|
||||
if (_joy_axis.has(c)) {
|
||||
if (iejm.axis_value < 0) {
|
||||
if (_joy_axis[c] < -0.5f) return true;
|
||||
}
|
||||
else
|
||||
if (_joy_axis[c] > 0.5f) return true;
|
||||
}
|
||||
} break;
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user