Update ProjectSettings description to correct usage

Fix #16078
This commit is contained in:
volzhs 2018-01-26 17:17:53 +09:00
parent 76ec728003
commit a62d8de062

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@ -4,7 +4,7 @@
Contains global variables accessible from everywhere.
</brief_description>
<description>
Contains global variables accessible from everywhere. Use the normal [Object] API, such as "ProjectSettings.get(variable)", "ProjectSettings.set(variable,value)" or "ProjectSettings.has(variable)" to access them. Variables stored in project.godot are also loaded into ProjectSettings, making this object very useful for reading custom game configuration options.
Contains global variables accessible from everywhere. Use "ProjectSettings.get_setting(variable)", "ProjectSettings.set_setting(variable,value)" or "ProjectSettings.has_setting(variable)" to access them. Variables stored in project.godot are also loaded into ProjectSettings, making this object very useful for reading custom game configuration options.
</description>
<tutorials>
</tutorials>