mirror of
https://github.com/godotengine/godot.git
synced 2024-11-24 21:22:48 +00:00
Bind PhysicsServer*D::body_set_state_sync_callback
This commit is contained in:
parent
4e5ed0bbfb
commit
a559a1c6d8
@ -694,6 +694,17 @@
|
||||
[b]Note:[/b] The state change doesn't take effect immediately. The state will change on the next physics frame.
|
||||
</description>
|
||||
</method>
|
||||
<method name="body_set_state_sync_callback">
|
||||
<return type="void" />
|
||||
<param index="0" name="body" type="RID" />
|
||||
<param index="1" name="callable" type="Callable" />
|
||||
<description>
|
||||
Sets the body's state synchronization callback function to [param callable]. Use an empty [Callable] ([code skip-lint]Callable()[/code]) to clear the callback.
|
||||
The function [param callable] will be called every physics frame, assuming that the body was active during the previous physics tick, and can be used to fetch the latest state from the physics server.
|
||||
The function [param callable] must take the following parameters:
|
||||
1. [code]state[/code]: a [PhysicsDirectBodyState2D], used to retrieve the body's state.
|
||||
</description>
|
||||
</method>
|
||||
<method name="body_test_motion">
|
||||
<return type="bool" />
|
||||
<param index="0" name="body" type="RID" />
|
||||
|
@ -713,7 +713,7 @@
|
||||
<param index="1" name="callable" type="Callable" />
|
||||
<description>
|
||||
Assigns the [param body] to call the given [param callable] during the synchronization phase of the loop, before [method _step] is called. See also [method _sync].
|
||||
Overridable version of [PhysicsServer2D]'s internal [code]body_set_state_sync_callback[/code] method.
|
||||
Overridable version of [method PhysicsServer2D.body_set_state_sync_callback].
|
||||
</description>
|
||||
</method>
|
||||
<method name="_body_test_motion" qualifiers="virtual const">
|
||||
|
@ -678,6 +678,17 @@
|
||||
Sets a body state (see [enum BodyState] constants).
|
||||
</description>
|
||||
</method>
|
||||
<method name="body_set_state_sync_callback">
|
||||
<return type="void" />
|
||||
<param index="0" name="body" type="RID" />
|
||||
<param index="1" name="callable" type="Callable" />
|
||||
<description>
|
||||
Sets the body's state synchronization callback function to [param callable]. Use an empty [Callable] ([code skip-lint]Callable()[/code]) to clear the callback.
|
||||
The function [param callable] will be called every physics frame, assuming that the body was active during the previous physics tick, and can be used to fetch the latest state from the physics server.
|
||||
The function [param callable] must take the following parameters:
|
||||
1. [code]state[/code]: a [PhysicsDirectBodyState3D], used to retrieve the body's state.
|
||||
</description>
|
||||
</method>
|
||||
<method name="body_test_motion">
|
||||
<return type="bool" />
|
||||
<param index="0" name="body" type="RID" />
|
||||
|
@ -754,6 +754,8 @@ void PhysicsServer2D::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("body_set_omit_force_integration", "body", "enable"), &PhysicsServer2D::body_set_omit_force_integration);
|
||||
ClassDB::bind_method(D_METHOD("body_is_omitting_force_integration", "body"), &PhysicsServer2D::body_is_omitting_force_integration);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("body_set_state_sync_callback", "body", "callable"), &PhysicsServer2D::body_set_state_sync_callback);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("body_set_force_integration_callback", "body", "callable", "userdata"), &PhysicsServer2D::body_set_force_integration_callback, DEFVAL(Variant()));
|
||||
|
||||
ClassDB::bind_method(D_METHOD("body_test_motion", "body", "parameters", "result"), &PhysicsServer2D::_body_test_motion, DEFVAL(Variant()));
|
||||
|
@ -829,6 +829,8 @@ void PhysicsServer3D::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("body_set_omit_force_integration", "body", "enable"), &PhysicsServer3D::body_set_omit_force_integration);
|
||||
ClassDB::bind_method(D_METHOD("body_is_omitting_force_integration", "body"), &PhysicsServer3D::body_is_omitting_force_integration);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("body_set_state_sync_callback", "body", "callable"), &PhysicsServer3D::body_set_state_sync_callback);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("body_set_force_integration_callback", "body", "callable", "userdata"), &PhysicsServer3D::body_set_force_integration_callback, DEFVAL(Variant()));
|
||||
|
||||
ClassDB::bind_method(D_METHOD("body_set_ray_pickable", "body", "enable"), &PhysicsServer3D::body_set_ray_pickable);
|
||||
|
Loading…
Reference in New Issue
Block a user