mirror of
https://github.com/godotengine/godot.git
synced 2024-11-24 13:12:42 +00:00
Fix inability to set TextureLayeredRD as TEXTURE_TYPE_CUBE or TEXTURE_TYPE_CUBE_ARRAY
This commit is contained in:
parent
0f5f3bc954
commit
a4d1d36c85
@ -197,7 +197,7 @@ void TextureLayeredRD::_set_texture_rd_rid(RID p_texture_rd_rid) {
|
||||
|
||||
RS::TextureLayeredType rs_layer_type;
|
||||
RD::TextureFormat tf = RD::get_singleton()->texture_get_format(p_texture_rd_rid);
|
||||
ERR_FAIL_COND(tf.texture_type != RD::TEXTURE_TYPE_2D_ARRAY);
|
||||
ERR_FAIL_COND(tf.texture_type != RD::TEXTURE_TYPE_2D_ARRAY && tf.texture_type != RD::TEXTURE_TYPE_CUBE && tf.texture_type != RD::TEXTURE_TYPE_CUBE_ARRAY);
|
||||
ERR_FAIL_COND(tf.depth > 1);
|
||||
switch (layer_type) {
|
||||
case LAYERED_TYPE_2D_ARRAY: {
|
||||
|
@ -1666,7 +1666,9 @@ void TextureStorage::texture_rd_initialize(RID p_texture, const RID &p_rd_textur
|
||||
ERR_FAIL_COND(tf.array_layers != 1);
|
||||
texture.type = TextureStorage::TYPE_2D;
|
||||
} break;
|
||||
case RD::TEXTURE_TYPE_2D_ARRAY: {
|
||||
case RD::TEXTURE_TYPE_2D_ARRAY:
|
||||
case RD::TEXTURE_TYPE_CUBE:
|
||||
case RD::TEXTURE_TYPE_CUBE_ARRAY: {
|
||||
// RenderingDevice doesn't distinguish between Array textures and Cube textures
|
||||
// this condition covers TextureArrays, TextureCube, and TextureCubeArray.
|
||||
ERR_FAIL_COND(tf.array_layers == 1);
|
||||
|
Loading…
Reference in New Issue
Block a user