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Test collision mask before creating constraint pair in Godot physics broadphase 2D and 3D.
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@ -152,8 +152,10 @@ void BroadPhase2DBasic::update() {
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void *data = nullptr;
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if (pair_callback) {
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data = pair_callback(elem_A->owner, elem_A->subindex, elem_B->owner, elem_B->subindex, unpair_userdata);
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if (data) {
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pair_map.insert(key, data);
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}
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}
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pair_map.insert(key, data);
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}
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}
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}
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@ -75,7 +75,10 @@ void BroadPhase2DHashGrid::_check_motion(Element *p_elem) {
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if (pairing != E->get()->colliding) {
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if (pairing) {
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if (pair_callback) {
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E->get()->ud = pair_callback(p_elem->owner, p_elem->subindex, E->key()->owner, E->key()->subindex, pair_userdata);
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void *ud = pair_callback(p_elem->owner, p_elem->subindex, E->key()->owner, E->key()->subindex, pair_userdata);
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if (ud) {
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E->get()->ud = ud;
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}
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}
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} else {
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if (unpair_callback) {
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@ -1111,6 +1111,10 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
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}
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void *Space2DSW::_broadphase_pair(CollisionObject2DSW *A, int p_subindex_A, CollisionObject2DSW *B, int p_subindex_B, void *p_self) {
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if (!A->test_collision_mask(B)) {
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return nullptr;
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}
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CollisionObject2DSW::Type type_A = A->get_type();
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CollisionObject2DSW::Type type_B = B->get_type();
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if (type_A > type_B) {
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@ -1143,6 +1147,10 @@ void *Space2DSW::_broadphase_pair(CollisionObject2DSW *A, int p_subindex_A, Coll
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}
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void Space2DSW::_broadphase_unpair(CollisionObject2DSW *A, int p_subindex_A, CollisionObject2DSW *B, int p_subindex_B, void *p_data, void *p_self) {
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if (!p_data) {
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return;
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}
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Space2DSW *self = (Space2DSW *)p_self;
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self->collision_pairs--;
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Constraint2DSW *c = (Constraint2DSW *)p_data;
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@ -190,8 +190,10 @@ void BroadPhase3DBasic::update() {
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void *data = nullptr;
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if (pair_callback) {
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data = pair_callback(elem_A->owner, elem_A->subindex, elem_B->owner, elem_B->subindex, unpair_userdata);
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if (data) {
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pair_map.insert(key, data);
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}
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}
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pair_map.insert(key, data);
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}
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}
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}
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@ -987,6 +987,10 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform &p_from, cons
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}
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void *Space3DSW::_broadphase_pair(CollisionObject3DSW *A, int p_subindex_A, CollisionObject3DSW *B, int p_subindex_B, void *p_self) {
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if (!A->test_collision_mask(B)) {
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return nullptr;
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}
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CollisionObject3DSW::Type type_A = A->get_type();
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CollisionObject3DSW::Type type_B = B->get_type();
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if (type_A > type_B) {
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@ -1019,6 +1023,10 @@ void *Space3DSW::_broadphase_pair(CollisionObject3DSW *A, int p_subindex_A, Coll
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}
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void Space3DSW::_broadphase_unpair(CollisionObject3DSW *A, int p_subindex_A, CollisionObject3DSW *B, int p_subindex_B, void *p_data, void *p_self) {
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if (!p_data) {
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return;
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}
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Space3DSW *self = (Space3DSW *)p_self;
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self->collision_pairs--;
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Constraint3DSW *c = (Constraint3DSW *)p_data;
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