Add background mode keep to GLES2

This commit is contained in:
clayjohn 2020-01-15 15:59:00 -08:00
parent 40f0649e5b
commit a345088433

View File

@ -3325,6 +3325,7 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const
glDepthMask(GL_TRUE);
glClearDepth(1.0f);
glEnable(GL_DEPTH_TEST);
glClear(GL_DEPTH_BUFFER_BIT);
// clear color
@ -3351,13 +3352,12 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const
if (!env || env->bg_mode != VS::ENV_BG_KEEP) {
glClearColor(clear_color.r, clear_color.g, clear_color.b, clear_color.a);
glClear(GL_COLOR_BUFFER_BIT);
}
state.default_ambient = Color(clear_color.r, clear_color.g, clear_color.b, 1.0);
state.default_bg = Color(clear_color.r, clear_color.g, clear_color.b, 1.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
if (storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_DIRECT_TO_SCREEN]) {
glDisable(GL_SCISSOR_TEST);
}