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Implemented Camera2D.Rotating property
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@ -131,9 +131,14 @@ Matrix32 Camera2D::get_camera_transform() {
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}
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Point2 screen_offset = (centered ? (screen_size * 0.5 * zoom) : Point2());;
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Point2 screen_offset = (centered ? (screen_size * 0.5 * zoom) : Point2());;
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screen_offset+=offset;
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float angle = get_global_transform().get_rotation();
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if(rotating){
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screen_offset = screen_offset.rotated(angle);
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}
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Rect2 screen_rect(-screen_offset+ret_camera_pos,screen_size);
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if (screen_rect.pos.x + screen_rect.size.x > limit[MARGIN_RIGHT])
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screen_rect.pos.x = limit[MARGIN_RIGHT] - screen_rect.size.x;
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@ -151,6 +156,9 @@ Matrix32 Camera2D::get_camera_transform() {
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camera_screen_center=screen_rect.pos+screen_rect.size*0.5;
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Matrix32 xform;
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if(rotating){
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xform.set_rotation(angle);
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}
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xform.scale_basis(zoom);
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xform.set_origin(screen_rect.pos/*.floor()*/);
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@ -251,6 +259,17 @@ bool Camera2D::is_centered() const {
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return centered;
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}
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void Camera2D::set_rotating(bool p_rotating){
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rotating=p_rotating;
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_update_scroll();
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}
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bool Camera2D::is_rotating() const {
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return rotating;
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}
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void Camera2D::_make_current(Object *p_which) {
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@ -394,6 +413,9 @@ void Camera2D::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("set_centered","centered"),&Camera2D::set_centered);
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ObjectTypeDB::bind_method(_MD("is_centered"),&Camera2D::is_centered);
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ObjectTypeDB::bind_method(_MD("set_rotating","rotating"),&Camera2D::set_rotating);
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ObjectTypeDB::bind_method(_MD("is_rotating"),&Camera2D::is_rotating);
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ObjectTypeDB::bind_method(_MD("make_current"),&Camera2D::make_current);
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ObjectTypeDB::bind_method(_MD("_make_current"),&Camera2D::_make_current);
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@ -436,6 +458,7 @@ void Camera2D::_bind_methods() {
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ADD_PROPERTYNZ( PropertyInfo(Variant::VECTOR2,"offset"),_SCS("set_offset"),_SCS("get_offset"));
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ADD_PROPERTY( PropertyInfo(Variant::BOOL,"centered"),_SCS("set_centered"),_SCS("is_centered"));
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ADD_PROPERTY( PropertyInfo(Variant::BOOL,"rotating"),_SCS("set_rotating"),_SCS("is_rotating"));
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ADD_PROPERTY( PropertyInfo(Variant::BOOL,"current"),_SCS("_set_current"),_SCS("is_current"));
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ADD_PROPERTY( PropertyInfo(Variant::REAL,"smoothing"),_SCS("set_follow_smoothing"),_SCS("get_follow_smoothing") );
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ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"zoom"),_SCS("set_zoom"),_SCS("get_zoom") );
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@ -462,6 +485,7 @@ Camera2D::Camera2D() {
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centered=true;
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rotating=false;
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current=false;
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limit[MARGIN_LEFT]=-10000000;
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limit[MARGIN_TOP]=-10000000;
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@ -50,6 +50,7 @@ protected:
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Vector2 offset;
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Vector2 zoom;
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bool centered;
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bool rotating;
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bool current;
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float smoothing;
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int limit[4];
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@ -79,6 +80,9 @@ public:
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void set_centered(bool p_centered);
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bool is_centered() const;
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void set_rotating(bool p_rotating);
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bool is_rotating() const;
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void set_limit(Margin p_margin,int p_limit);
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int get_limit(Margin p_margin) const;
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