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Add object_prefix scons option
Add `object_prefix` as an scons option to add a custom prefix to all generated object files, via the `OBJPREFIX` and `SHOBJPREFIX` environment variables. This is useful for instance to hide object files on unix-like systems and make the source directories less cluttered by setting `object_prefix = '.'` in `custom.py`.
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@ -207,6 +207,7 @@ opts.Add(BoolVariable("progress", "Show a progress indicator during compilation"
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opts.Add(EnumVariable("warnings", "Level of compilation warnings", "all", ("extra", "all", "moderate", "no")))
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opts.Add(BoolVariable("werror", "Treat compiler warnings as errors", False))
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opts.Add("extra_suffix", "Custom extra suffix added to the base filename of all generated binary files", "")
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opts.Add("object_prefix", "Custom prefix added to the base filename of all generated object files", "")
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opts.Add(BoolVariable("vsproj", "Generate a Visual Studio solution", False))
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opts.Add("vsproj_name", "Name of the Visual Studio solution", "godot")
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opts.Add(BoolVariable("disable_3d", "Disable 3D nodes for a smaller executable", False))
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@ -894,6 +895,9 @@ if selected_platform in platform_list:
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env["LIBSUFFIX"] = suffix + env["LIBSUFFIX"]
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env["SHLIBSUFFIX"] = suffix + env["SHLIBSUFFIX"]
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env["OBJPREFIX"] = env["object_prefix"]
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env["SHOBJPREFIX"] = env["object_prefix"]
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if env["disable_3d"]:
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if env.editor_build:
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print("Build option 'disable_3d=yes' cannot be used for editor builds, only for export template builds.")
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