Merge pull request #40792 from briansemrau/fix-next-pass-not-drawing

Fixed Shader Material next_pass not being drawn
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Rémi Verschelde 2020-07-28 18:31:26 +02:00 committed by GitHub
commit a1ca21f46d
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@ -1331,8 +1331,8 @@ void RasterizerSceneHighEndRD::_add_geometry(InstanceBase *p_instance, uint32_t
material = (MaterialData *)storage->material_get_data(material->next_pass, RasterizerStorageRD::SHADER_TYPE_3D);
if (!material || !material->shader_data->valid) {
break;
_add_geometry_with_material(p_instance, p_surface, material, material->next_pass, p_pass_mode, p_geometry_index, p_using_sdfgi);
}
_add_geometry_with_material(p_instance, p_surface, material, material->next_pass, p_pass_mode, p_geometry_index, p_using_sdfgi);
}
}