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Remove redundant void argument lists
Using clang-tidy's `modernize-redundant-void-arg`. https://clang.llvm.org/extra/clang-tidy/checks/modernize-redundant-void-arg.html
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@ -1,5 +1,5 @@
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---
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Checks: 'clang-diagnostic-*,clang-analyzer-*,-*,modernize-use-bool-literals,modernize-use-default-member-init,modernize-use-nullptr'
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Checks: 'clang-diagnostic-*,clang-analyzer-*,-*,modernize-redundant-void-arg,modernize-use-bool-literals,modernize-use-default-member-init,modernize-use-nullptr'
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WarningsAsErrors: ''
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HeaderFilterRegex: '.*'
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AnalyzeTemporaryDtors: false
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@ -352,7 +352,7 @@ bool test_solutions() {
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return true;
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}
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typedef bool (*TestFunc)(void);
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typedef bool (*TestFunc)();
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TestFunc test_funcs[] = {
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test_abc,
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@ -130,7 +130,7 @@ bool test_const_iteration() {
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return test_const_iteration(map);
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}
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typedef bool (*TestFunc)(void);
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typedef bool (*TestFunc)();
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TestFunc test_funcs[] = {
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@ -1129,7 +1129,7 @@ bool test_35() {
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return state;
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}
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typedef bool (*TestFunc)(void);
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typedef bool (*TestFunc)();
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TestFunc test_funcs[] = {
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@ -46,7 +46,7 @@ typedef struct
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void *next;
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void *(*constructor)(godot_object *);
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void (*destructor)(void *);
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const char *(*get_plugin_name)(void);
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const char *(*get_plugin_name)();
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const char **(*get_supported_extensions)(int *count);
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godot_bool (*open_file)(void *, void *); // data struct, and a FileAccess pointer
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godot_real (*get_length)(const void *);
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@ -80,7 +80,7 @@ int VideoStreamPlaybackTheora::queue_page(ogg_page *page) {
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return 0;
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}
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void VideoStreamPlaybackTheora::video_write(void) {
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void VideoStreamPlaybackTheora::video_write() {
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th_ycbcr_buffer yuv;
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th_decode_ycbcr_out(td, yuv);
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@ -63,7 +63,7 @@ class VideoStreamPlaybackTheora : public VideoStreamPlayback {
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int buffer_data();
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int queue_page(ogg_page *page);
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void video_write(void);
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void video_write();
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float get_time() const;
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bool theora_eos;
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@ -269,11 +269,11 @@ void XRController3D::set_controller_id(int p_controller_id) {
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update_configuration_warning();
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};
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int XRController3D::get_controller_id(void) const {
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int XRController3D::get_controller_id() const {
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return controller_id;
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};
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String XRController3D::get_controller_name(void) const {
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String XRController3D::get_controller_name() const {
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// get our XRServer
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XRServer *xr_server = XRServer::get_singleton();
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ERR_FAIL_NULL_V(xr_server, String());
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@ -465,7 +465,7 @@ void XRAnchor3D::set_anchor_id(int p_anchor_id) {
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update_configuration_warning();
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};
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int XRAnchor3D::get_anchor_id(void) const {
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int XRAnchor3D::get_anchor_id() const {
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return anchor_id;
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};
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@ -473,7 +473,7 @@ Vector3 XRAnchor3D::get_size() const {
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return size;
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};
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String XRAnchor3D::get_anchor_name(void) const {
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String XRAnchor3D::get_anchor_name() const {
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// get our XRServer
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XRServer *xr_server = XRServer::get_singleton();
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ERR_FAIL_NULL_V(xr_server, String());
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@ -84,8 +84,8 @@ protected:
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public:
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void set_controller_id(int p_controller_id);
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int get_controller_id(void) const;
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String get_controller_name(void) const;
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int get_controller_id() const;
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String get_controller_name() const;
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int get_joystick_id() const;
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bool is_button_pressed(int p_button) const;
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@ -97,7 +97,7 @@ public:
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bool get_is_active() const;
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XRPositionalTracker::TrackerHand get_hand() const;
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Ref<Mesh> get_mesh(void) const;
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Ref<Mesh> get_mesh() const;
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String get_configuration_warning() const;
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@ -125,15 +125,15 @@ protected:
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public:
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void set_anchor_id(int p_anchor_id);
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int get_anchor_id(void) const;
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String get_anchor_name(void) const;
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int get_anchor_id() const;
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String get_anchor_name() const;
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bool get_is_active() const;
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Vector3 get_size() const;
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Plane get_plane() const;
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Ref<Mesh> get_mesh(void) const;
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Ref<Mesh> get_mesh() const;
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String get_configuration_warning() const;
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@ -164,7 +164,7 @@ float Environment::get_ambient_light_sky_contribution() const {
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return ambient_sky_contribution;
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}
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int Environment::get_camera_feed_id(void) const {
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int Environment::get_camera_feed_id() const {
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return camera_feed_id;
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}
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@ -200,7 +200,7 @@ public:
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Color get_ambient_light_color() const;
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float get_ambient_light_energy() const;
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float get_ambient_light_sky_contribution() const;
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int get_camera_feed_id(void) const;
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int get_camera_feed_id() const;
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void set_tonemapper(ToneMapper p_tone_mapper);
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ToneMapper get_tonemapper() const;
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@ -69,7 +69,7 @@ Vector<String> Theme::_get_stylebox_list(const String &p_type) const {
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return ilret;
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}
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Vector<String> Theme::_get_stylebox_types(void) const {
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Vector<String> Theme::_get_stylebox_types() const {
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Vector<String> ilret;
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List<StringName> il;
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@ -54,7 +54,7 @@ class Theme : public Resource {
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Vector<String> _get_icon_list(const String &p_type) const;
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Vector<String> _get_stylebox_list(const String &p_type) const;
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Vector<String> _get_stylebox_types(void) const;
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Vector<String> _get_stylebox_types() const;
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Vector<String> _get_font_list(const String &p_type) const;
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Vector<String> _get_color_list(const String &p_type) const;
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Vector<String> _get_constant_list(const String &p_type) const;
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@ -411,7 +411,7 @@ real_t Generic6DOFJoint3DSW::getAngle(int axis_index) const {
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return m_calculatedAxisAngleDiff[axis_index];
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}
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void Generic6DOFJoint3DSW::calcAnchorPos(void) {
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void Generic6DOFJoint3DSW::calcAnchorPos() {
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real_t imA = A->get_inv_mass();
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real_t imB = B->get_inv_mass();
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real_t weight;
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@ -389,7 +389,7 @@ public:
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return B;
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}
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virtual void calcAnchorPos(void); // overridable
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virtual void calcAnchorPos(); // overridable
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void set_param(Vector3::Axis p_axis, PhysicsServer3D::G6DOFJointAxisParam p_param, real_t p_value);
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real_t get_param(Vector3::Axis p_axis, PhysicsServer3D::G6DOFJointAxisParam p_param) const;
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@ -304,7 +304,7 @@ void SliderJoint3DSW::solve(real_t p_step) {
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//-----------------------------------------------------------------------------
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void SliderJoint3DSW::calculateTransforms(void) {
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void SliderJoint3DSW::calculateTransforms() {
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m_calculatedTransformA = A->get_transform() * m_frameInA;
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m_calculatedTransformB = B->get_transform() * m_frameInB;
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m_realPivotAInW = m_calculatedTransformA.origin;
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@ -323,7 +323,7 @@ void SliderJoint3DSW::calculateTransforms(void) {
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//-----------------------------------------------------------------------------
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void SliderJoint3DSW::testLinLimits(void) {
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void SliderJoint3DSW::testLinLimits() {
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m_solveLinLim = false;
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m_linPos = m_depth[0];
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if (m_lowerLinLimit <= m_upperLinLimit) {
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@ -343,7 +343,7 @@ void SliderJoint3DSW::testLinLimits(void) {
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//-----------------------------------------------------------------------------
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void SliderJoint3DSW::testAngLimits(void) {
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void SliderJoint3DSW::testAngLimits() {
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m_angDepth = real_t(0.);
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m_solveAngLim = false;
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if (m_lowerAngLimit <= m_upperAngLimit) {
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@ -363,7 +363,7 @@ void SliderJoint3DSW::testAngLimits(void) {
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//-----------------------------------------------------------------------------
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Vector3 SliderJoint3DSW::getAncorInA(void) {
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Vector3 SliderJoint3DSW::getAncorInA() {
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Vector3 ancorInA;
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ancorInA = m_realPivotAInW + (m_lowerLinLimit + m_upperLinLimit) * real_t(0.5) * m_sliderAxis;
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ancorInA = A->get_transform().inverse().xform(ancorInA);
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@ -372,7 +372,7 @@ Vector3 SliderJoint3DSW::getAncorInA(void) {
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//-----------------------------------------------------------------------------
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Vector3 SliderJoint3DSW::getAncorInB(void) {
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Vector3 SliderJoint3DSW::getAncorInB() {
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Vector3 ancorInB;
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ancorInB = m_frameInB.origin;
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return ancorInB;
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bool getSolveAngLimit() { return m_solveAngLim; }
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real_t getAngDepth() { return m_angDepth; }
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// shared code used by ODE solver
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void calculateTransforms(void);
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void testLinLimits(void);
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void testAngLimits(void);
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void calculateTransforms();
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void testLinLimits();
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void testAngLimits();
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// access for PE Solver
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Vector3 getAncorInA(void);
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Vector3 getAncorInB(void);
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Vector3 getAncorInA();
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Vector3 getAncorInB();
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void set_param(PhysicsServer3D::SliderJointParam p_param, real_t p_value);
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real_t get_param(PhysicsServer3D::SliderJointParam p_param) const;
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