mirror of
https://github.com/godotengine/godot.git
synced 2025-02-16 15:50:45 +00:00
Allow the Container children selection but don't allow them to move
This commit is contained in:
parent
13582354fd
commit
a05ef683a5
@ -179,8 +179,18 @@ void CanvasItemEditor::_snap_if_closer_float(float p_value, float p_target_snap,
|
||||
}
|
||||
}
|
||||
|
||||
bool CanvasItemEditor::_is_node_editable(const Node *p_node) {
|
||||
return (!(p_node->has_meta("_edit_lock_") && p_node->get_meta("_edit_lock_")) && !(ClassDB::is_parent_class(p_node->get_parent()->get_class_name(), "Container") && ClassDB::is_parent_class(p_node->get_class_name(), "Control")));
|
||||
bool CanvasItemEditor::_is_node_locked(const Node *p_node) {
|
||||
return p_node->has_meta("_edit_lock_") && p_node->get_meta("_edit_lock_");
|
||||
}
|
||||
|
||||
bool CanvasItemEditor::_is_node_movable(const Node *p_node) {
|
||||
if (_is_node_locked(p_node)) {
|
||||
return false;
|
||||
}
|
||||
if (Object::cast_to<Control>(p_node) && Object::cast_to<Container>(p_node->get_parent())) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void CanvasItemEditor::_snap_if_closer_point(Point2 p_value, Point2 p_target_snap, Point2 &r_current_snap, bool (&r_snapped)[2], real_t rotation, float p_radius) {
|
||||
@ -415,7 +425,7 @@ void CanvasItemEditor::_expand_encompassing_rect_using_children(Rect2 &r_rect, c
|
||||
}
|
||||
}
|
||||
|
||||
if (canvas_item && canvas_item->is_visible_in_tree() && (include_locked_nodes || !_is_node_editable(canvas_item))) {
|
||||
if (canvas_item && canvas_item->is_visible_in_tree() && (include_locked_nodes || !_is_node_locked(canvas_item))) {
|
||||
Transform2D xform = p_parent_xform * p_canvas_xform * canvas_item->get_transform();
|
||||
Rect2 rect = canvas_item->_edit_get_rect();
|
||||
if (r_first) {
|
||||
@ -437,7 +447,7 @@ Rect2 CanvasItemEditor::_get_encompassing_rect(const Node *p_node) {
|
||||
return rect;
|
||||
}
|
||||
|
||||
void CanvasItemEditor::_find_canvas_items_at_pos(const Point2 &p_pos, Node *p_node, Vector<_SelectResult> &r_items, int p_limit, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform) {
|
||||
void CanvasItemEditor::_find_canvas_items_at_pos(const Point2 &p_pos, Node *p_node, Vector<_SelectResult> &r_items, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform) {
|
||||
if (!p_node)
|
||||
return;
|
||||
if (Object::cast_to<Viewport>(p_node))
|
||||
@ -449,16 +459,14 @@ void CanvasItemEditor::_find_canvas_items_at_pos(const Point2 &p_pos, Node *p_no
|
||||
for (int i = p_node->get_child_count() - 1; i >= 0; i--) {
|
||||
if (canvas_item) {
|
||||
if (!canvas_item->is_set_as_toplevel()) {
|
||||
_find_canvas_items_at_pos(p_pos, p_node->get_child(i), r_items, p_limit, p_parent_xform * canvas_item->get_transform(), p_canvas_xform);
|
||||
_find_canvas_items_at_pos(p_pos, p_node->get_child(i), r_items, p_parent_xform * canvas_item->get_transform(), p_canvas_xform);
|
||||
} else {
|
||||
_find_canvas_items_at_pos(p_pos, p_node->get_child(i), r_items, p_limit, canvas_item->get_transform(), p_canvas_xform);
|
||||
_find_canvas_items_at_pos(p_pos, p_node->get_child(i), r_items, canvas_item->get_transform(), p_canvas_xform);
|
||||
}
|
||||
} else {
|
||||
CanvasLayer *cl = Object::cast_to<CanvasLayer>(p_node);
|
||||
_find_canvas_items_at_pos(p_pos, p_node->get_child(i), r_items, p_limit, Transform2D(), cl ? cl->get_transform() : p_canvas_xform);
|
||||
_find_canvas_items_at_pos(p_pos, p_node->get_child(i), r_items, Transform2D(), cl ? cl->get_transform() : p_canvas_xform);
|
||||
}
|
||||
if (p_limit != 0 && r_items.size() >= p_limit)
|
||||
return;
|
||||
}
|
||||
|
||||
if (canvas_item && canvas_item->is_visible_in_tree()) {
|
||||
@ -478,11 +486,11 @@ void CanvasItemEditor::_find_canvas_items_at_pos(const Point2 &p_pos, Node *p_no
|
||||
return;
|
||||
}
|
||||
|
||||
void CanvasItemEditor::_get_canvas_items_at_pos(const Point2 &p_pos, Vector<_SelectResult> &r_items, int p_limit) {
|
||||
void CanvasItemEditor::_get_canvas_items_at_pos(const Point2 &p_pos, Vector<_SelectResult> &r_items) {
|
||||
|
||||
Node *scene = editor->get_edited_scene();
|
||||
|
||||
_find_canvas_items_at_pos(p_pos, scene, r_items, p_limit);
|
||||
_find_canvas_items_at_pos(p_pos, scene, r_items);
|
||||
|
||||
//Remove invalid results
|
||||
for (int i = 0; i < r_items.size(); i++) {
|
||||
@ -513,7 +521,7 @@ void CanvasItemEditor::_get_canvas_items_at_pos(const Point2 &p_pos, Vector<_Sel
|
||||
}
|
||||
|
||||
//Remove the item if invalid
|
||||
if (!canvas_item || duplicate || (canvas_item != scene && canvas_item->get_owner() != scene && !scene->is_editable_instance(canvas_item->get_owner())) || !_is_node_editable(canvas_item)) {
|
||||
if (!canvas_item || duplicate || (canvas_item != scene && canvas_item->get_owner() != scene && !scene->is_editable_instance(canvas_item->get_owner())) || _is_node_locked(canvas_item)) {
|
||||
r_items.remove(i);
|
||||
i--;
|
||||
} else {
|
||||
@ -614,7 +622,7 @@ void CanvasItemEditor::_find_canvas_items_in_rect(const Rect2 &p_rect, Node *p_n
|
||||
|
||||
bool editable = p_node == scene || p_node->get_owner() == scene || scene->is_editable_instance(p_node->get_owner());
|
||||
bool lock_children = p_node->has_meta("_edit_group_") && p_node->get_meta("_edit_group_");
|
||||
bool locked = !_is_node_editable(p_node);
|
||||
bool locked = _is_node_locked(p_node);
|
||||
|
||||
if (!lock_children || !editable) {
|
||||
for (int i = p_node->get_child_count() - 1; i >= 0; i--) {
|
||||
@ -681,7 +689,7 @@ List<CanvasItem *> CanvasItemEditor::_get_edited_canvas_items(bool retreive_lock
|
||||
List<CanvasItem *> selection;
|
||||
for (Map<Node *, Object *>::Element *E = editor_selection->get_selection().front(); E; E = E->next()) {
|
||||
CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->key());
|
||||
if (canvas_item && canvas_item->is_visible_in_tree() && canvas_item->get_viewport() == EditorNode::get_singleton()->get_scene_root() && (retreive_locked || _is_node_editable(canvas_item))) {
|
||||
if (canvas_item && canvas_item->is_visible_in_tree() && canvas_item->get_viewport() == EditorNode::get_singleton()->get_scene_root() && (retreive_locked || !_is_node_locked(canvas_item))) {
|
||||
CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
|
||||
if (se) {
|
||||
selection.push_back(canvas_item);
|
||||
@ -1287,7 +1295,15 @@ bool CanvasItemEditor::_gui_input_rotate(const Ref<InputEvent> &p_event) {
|
||||
// Start rotation
|
||||
if (drag_type == DRAG_NONE) {
|
||||
if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && b->is_pressed()) {
|
||||
drag_selection = _get_edited_canvas_items();
|
||||
List<CanvasItem *> selection = _get_edited_canvas_items();
|
||||
|
||||
// Remove not movable nodes
|
||||
for (List<CanvasItem *>::Element *E = selection.front(); E; E = E->next()) {
|
||||
if (!_is_node_movable(E->get()))
|
||||
selection.erase(E);
|
||||
}
|
||||
|
||||
drag_selection = selection;
|
||||
if (drag_selection.size() > 0 && ((b->get_control() && !b->get_alt() && tool == TOOL_SELECT) || tool == TOOL_ROTATE)) {
|
||||
drag_type = DRAG_ROTATE;
|
||||
drag_from = transform.affine_inverse().xform(b->get_position());
|
||||
@ -1361,7 +1377,7 @@ bool CanvasItemEditor::_gui_input_anchors(const Ref<InputEvent> &p_event) {
|
||||
List<CanvasItem *> selection = _get_edited_canvas_items();
|
||||
if (selection.size() == 1) {
|
||||
Control *control = Object::cast_to<Control>(selection[0]);
|
||||
if (control && !Object::cast_to<Container>(control->get_parent())) {
|
||||
if (control && _is_node_movable(control)) {
|
||||
Vector2 anchor_pos[4];
|
||||
anchor_pos[0] = Vector2(control->get_anchor(MARGIN_LEFT), control->get_anchor(MARGIN_TOP));
|
||||
anchor_pos[1] = Vector2(control->get_anchor(MARGIN_RIGHT), control->get_anchor(MARGIN_TOP));
|
||||
@ -1480,7 +1496,7 @@ bool CanvasItemEditor::_gui_input_resize(const Ref<InputEvent> &p_event) {
|
||||
List<CanvasItem *> selection = _get_edited_canvas_items();
|
||||
if (selection.size() == 1) {
|
||||
CanvasItem *canvas_item = selection[0];
|
||||
if (canvas_item->_edit_use_rect()) {
|
||||
if (canvas_item->_edit_use_rect() && _is_node_movable(canvas_item)) {
|
||||
Rect2 rect = canvas_item->_edit_get_rect();
|
||||
Transform2D xform = transform * canvas_item->get_global_transform_with_canvas();
|
||||
|
||||
@ -1648,27 +1664,30 @@ bool CanvasItemEditor::_gui_input_scale(const Ref<InputEvent> &p_event) {
|
||||
if (selection.size() == 1) {
|
||||
CanvasItem *canvas_item = selection[0];
|
||||
|
||||
Transform2D xform = transform * canvas_item->get_global_transform_with_canvas();
|
||||
Transform2D unscaled_transform = (xform * canvas_item->get_transform().affine_inverse() * Transform2D(canvas_item->_edit_get_rotation(), canvas_item->_edit_get_position())).orthonormalized();
|
||||
Transform2D simple_xform = viewport->get_transform() * unscaled_transform;
|
||||
if (_is_node_movable(canvas_item)) {
|
||||
|
||||
drag_type = DRAG_SCALE_BOTH;
|
||||
Transform2D xform = transform * canvas_item->get_global_transform_with_canvas();
|
||||
Transform2D unscaled_transform = (xform * canvas_item->get_transform().affine_inverse() * Transform2D(canvas_item->_edit_get_rotation(), canvas_item->_edit_get_position())).orthonormalized();
|
||||
Transform2D simple_xform = viewport->get_transform() * unscaled_transform;
|
||||
|
||||
Size2 scale_factor = Size2(SCALE_HANDLE_DISTANCE, SCALE_HANDLE_DISTANCE);
|
||||
Rect2 x_handle_rect = Rect2(scale_factor.x * EDSCALE, -5 * EDSCALE, 10 * EDSCALE, 10 * EDSCALE);
|
||||
if (x_handle_rect.has_point(simple_xform.affine_inverse().xform(b->get_position()))) {
|
||||
drag_type = DRAG_SCALE_X;
|
||||
drag_type = DRAG_SCALE_BOTH;
|
||||
|
||||
Size2 scale_factor = Size2(SCALE_HANDLE_DISTANCE, SCALE_HANDLE_DISTANCE);
|
||||
Rect2 x_handle_rect = Rect2(scale_factor.x * EDSCALE, -5 * EDSCALE, 10 * EDSCALE, 10 * EDSCALE);
|
||||
if (x_handle_rect.has_point(simple_xform.affine_inverse().xform(b->get_position()))) {
|
||||
drag_type = DRAG_SCALE_X;
|
||||
}
|
||||
Rect2 y_handle_rect = Rect2(-5 * EDSCALE, -(scale_factor.y + 10) * EDSCALE, 10 * EDSCALE, 10 * EDSCALE);
|
||||
if (y_handle_rect.has_point(simple_xform.affine_inverse().xform(b->get_position()))) {
|
||||
drag_type = DRAG_SCALE_Y;
|
||||
}
|
||||
|
||||
drag_from = transform.affine_inverse().xform(b->get_position());
|
||||
drag_selection = List<CanvasItem *>();
|
||||
drag_selection.push_back(canvas_item);
|
||||
_save_canvas_item_state(drag_selection);
|
||||
return true;
|
||||
}
|
||||
Rect2 y_handle_rect = Rect2(-5 * EDSCALE, -(scale_factor.y + 10) * EDSCALE, 10 * EDSCALE, 10 * EDSCALE);
|
||||
if (y_handle_rect.has_point(simple_xform.affine_inverse().xform(b->get_position()))) {
|
||||
drag_type = DRAG_SCALE_Y;
|
||||
}
|
||||
|
||||
drag_from = transform.affine_inverse().xform(b->get_position());
|
||||
drag_selection = List<CanvasItem *>();
|
||||
drag_selection.push_back(canvas_item);
|
||||
_save_canvas_item_state(drag_selection);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1754,11 +1773,21 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
|
||||
//Start moving the nodes
|
||||
if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && b->is_pressed()) {
|
||||
List<CanvasItem *> selection = _get_edited_canvas_items();
|
||||
if (((b->get_alt() && !b->get_control()) || tool == TOOL_MOVE) && selection.size() > 0) {
|
||||
drag_type = DRAG_MOVE;
|
||||
drag_from = transform.affine_inverse().xform(b->get_position());
|
||||
drag_selection = selection;
|
||||
_save_canvas_item_state(drag_selection);
|
||||
|
||||
// Remove not movable nodes
|
||||
for (int i = 0; i < selection.size(); i++) {
|
||||
if (!_is_node_movable(selection[i])) {
|
||||
selection.erase(selection[i]);
|
||||
}
|
||||
}
|
||||
|
||||
if ((b->get_alt() && !b->get_control()) || tool == TOOL_MOVE) {
|
||||
if (selection.size() > 0) {
|
||||
drag_type = DRAG_MOVE;
|
||||
drag_from = transform.affine_inverse().xform(b->get_position());
|
||||
drag_selection = selection;
|
||||
_save_canvas_item_state(drag_selection);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@ -2008,7 +2037,7 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
|
||||
Vector<_SelectResult> selection;
|
||||
|
||||
// Retrieve the items
|
||||
_get_canvas_items_at_pos(click, selection, editor_selection->get_selection().empty() ? 1 : 0);
|
||||
_get_canvas_items_at_pos(click, selection);
|
||||
|
||||
// Retrieve the bones
|
||||
_get_bones_at_pos(click, selection);
|
||||
@ -2036,10 +2065,19 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
|
||||
// Drag the node(s) if requested
|
||||
List<CanvasItem *> selection = _get_edited_canvas_items();
|
||||
|
||||
drag_type = DRAG_MOVE;
|
||||
drag_selection = selection;
|
||||
drag_from = click;
|
||||
_save_canvas_item_state(drag_selection);
|
||||
// Remove not movable nodes
|
||||
for (int i = 0; i < selection.size(); i++) {
|
||||
if (!_is_node_movable(selection[i])) {
|
||||
selection.erase(selection[i]);
|
||||
}
|
||||
}
|
||||
|
||||
if (selection.size() > 0) {
|
||||
drag_type = DRAG_MOVE;
|
||||
drag_selection = selection;
|
||||
drag_from = click;
|
||||
_save_canvas_item_state(drag_selection);
|
||||
}
|
||||
}
|
||||
// Select the item
|
||||
return true;
|
||||
@ -2172,6 +2210,8 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) {
|
||||
//printf("Zoom or pan\n");
|
||||
} else if ((accepted = _gui_input_select(p_event))) {
|
||||
//printf("Selection\n");
|
||||
} else {
|
||||
//printf("Not accepted\n");
|
||||
}
|
||||
|
||||
if (accepted)
|
||||
@ -2702,12 +2742,12 @@ void CanvasItemEditor::_draw_selection() {
|
||||
|
||||
// Draw control-related helpers
|
||||
Control *control = Object::cast_to<Control>(canvas_item);
|
||||
if (control) {
|
||||
if (control && _is_node_movable(control)) {
|
||||
_draw_control_helpers(control);
|
||||
}
|
||||
|
||||
// Draw the resize handles
|
||||
if (tool == TOOL_SELECT && canvas_item->_edit_use_rect()) {
|
||||
if (tool == TOOL_SELECT && canvas_item->_edit_use_rect() && _is_node_movable(canvas_item)) {
|
||||
Rect2 rect = canvas_item->_edit_get_rect();
|
||||
Vector2 endpoints[4] = {
|
||||
xform.xform(rect.position),
|
||||
@ -2735,40 +2775,41 @@ void CanvasItemEditor::_draw_selection() {
|
||||
bool is_ctrl = Input::get_singleton()->is_key_pressed(KEY_CONTROL);
|
||||
bool is_alt = Input::get_singleton()->is_key_pressed(KEY_ALT);
|
||||
if ((is_alt && is_ctrl) || tool == TOOL_SCALE || drag_type == DRAG_SCALE_X || drag_type == DRAG_SCALE_Y) {
|
||||
if (_is_node_movable(canvas_item)) {
|
||||
Transform2D unscaled_transform = (xform * canvas_item->get_transform().affine_inverse() * Transform2D(canvas_item->_edit_get_rotation(), canvas_item->_edit_get_position())).orthonormalized();
|
||||
Transform2D simple_xform = viewport->get_transform() * unscaled_transform;
|
||||
|
||||
Transform2D unscaled_transform = (xform * canvas_item->get_transform().affine_inverse() * Transform2D(canvas_item->_edit_get_rotation(), canvas_item->_edit_get_position())).orthonormalized();
|
||||
Transform2D simple_xform = viewport->get_transform() * unscaled_transform;
|
||||
Size2 scale_factor = Size2(SCALE_HANDLE_DISTANCE, SCALE_HANDLE_DISTANCE);
|
||||
bool uniform = Input::get_singleton()->is_key_pressed(KEY_SHIFT);
|
||||
Point2 offset = (simple_xform.affine_inverse().xform(drag_to) - simple_xform.affine_inverse().xform(drag_from)) * zoom;
|
||||
|
||||
Size2 scale_factor = Size2(SCALE_HANDLE_DISTANCE, SCALE_HANDLE_DISTANCE);
|
||||
bool uniform = Input::get_singleton()->is_key_pressed(KEY_SHIFT);
|
||||
Point2 offset = (simple_xform.affine_inverse().xform(drag_to) - simple_xform.affine_inverse().xform(drag_from)) * zoom;
|
||||
|
||||
if (drag_type == DRAG_SCALE_X) {
|
||||
scale_factor.x += offset.x;
|
||||
if (uniform) {
|
||||
scale_factor.y += offset.x;
|
||||
}
|
||||
} else if (drag_type == DRAG_SCALE_Y) {
|
||||
scale_factor.y -= offset.y;
|
||||
if (uniform) {
|
||||
scale_factor.x -= offset.y;
|
||||
if (drag_type == DRAG_SCALE_X) {
|
||||
scale_factor.x += offset.x;
|
||||
if (uniform) {
|
||||
scale_factor.y += offset.x;
|
||||
}
|
||||
} else if (drag_type == DRAG_SCALE_Y) {
|
||||
scale_factor.y -= offset.y;
|
||||
if (uniform) {
|
||||
scale_factor.x -= offset.y;
|
||||
}
|
||||
}
|
||||
|
||||
//scale_factor *= zoom;
|
||||
|
||||
viewport->draw_set_transform_matrix(simple_xform);
|
||||
Rect2 x_handle_rect = Rect2(scale_factor.x * EDSCALE, -5 * EDSCALE, 10 * EDSCALE, 10 * EDSCALE);
|
||||
Color x_axis_color(1.0, 0.4, 0.4, 0.6);
|
||||
viewport->draw_rect(x_handle_rect, x_axis_color);
|
||||
viewport->draw_line(Point2(), Point2(scale_factor.x * EDSCALE, 0), x_axis_color);
|
||||
|
||||
Rect2 y_handle_rect = Rect2(-5 * EDSCALE, -(scale_factor.y + 10) * EDSCALE, 10 * EDSCALE, 10 * EDSCALE);
|
||||
Color y_axis_color(0.4, 1.0, 0.4, 0.6);
|
||||
viewport->draw_rect(y_handle_rect, y_axis_color);
|
||||
viewport->draw_line(Point2(), Point2(0, -scale_factor.y * EDSCALE), y_axis_color);
|
||||
|
||||
viewport->draw_set_transform_matrix(viewport->get_transform());
|
||||
}
|
||||
|
||||
//scale_factor *= zoom;
|
||||
|
||||
viewport->draw_set_transform_matrix(simple_xform);
|
||||
Rect2 x_handle_rect = Rect2(scale_factor.x * EDSCALE, -5 * EDSCALE, 10 * EDSCALE, 10 * EDSCALE);
|
||||
Color x_axis_color(1.0, 0.4, 0.4, 0.6);
|
||||
viewport->draw_rect(x_handle_rect, x_axis_color);
|
||||
viewport->draw_line(Point2(), Point2(scale_factor.x * EDSCALE, 0), x_axis_color);
|
||||
|
||||
Rect2 y_handle_rect = Rect2(-5 * EDSCALE, -(scale_factor.y + 10) * EDSCALE, 10 * EDSCALE, 10 * EDSCALE);
|
||||
Color y_axis_color(0.4, 1.0, 0.4, 0.6);
|
||||
viewport->draw_rect(y_handle_rect, y_axis_color);
|
||||
viewport->draw_line(Point2(), Point2(0, -scale_factor.y * EDSCALE), y_axis_color);
|
||||
|
||||
viewport->draw_set_transform_matrix(viewport->get_transform());
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -2944,7 +2985,7 @@ void CanvasItemEditor::_draw_invisible_nodes_positions(Node *p_node, const Trans
|
||||
_draw_invisible_nodes_positions(p_node->get_child(i), parent_xform, canvas_xform);
|
||||
}
|
||||
|
||||
if (canvas_item && !canvas_item->_edit_use_rect() && (!editor_selection->is_selected(canvas_item) || !_is_node_editable(canvas_item))) {
|
||||
if (canvas_item && !canvas_item->_edit_use_rect() && (!editor_selection->is_selected(canvas_item) || _is_node_locked(canvas_item))) {
|
||||
Transform2D xform = transform * canvas_xform * parent_xform;
|
||||
|
||||
// Draw the node's position
|
||||
@ -3361,11 +3402,14 @@ void CanvasItemEditor::_notification(int p_what) {
|
||||
|
||||
void CanvasItemEditor::edit(CanvasItem *p_canvas_item) {
|
||||
|
||||
drag_type = DRAG_NONE;
|
||||
Array selection = editor_selection->get_selected_nodes();
|
||||
if (selection.size() != 1 || (Node *)selection[0] != p_canvas_item) {
|
||||
drag_type = DRAG_NONE;
|
||||
|
||||
// Clear the selection
|
||||
editor_selection->clear(); //_clear_canvas_items();
|
||||
editor_selection->add_node(p_canvas_item);
|
||||
// Clear the selection
|
||||
editor_selection->clear(); //_clear_canvas_items();
|
||||
editor_selection->add_node(p_canvas_item);
|
||||
}
|
||||
}
|
||||
|
||||
void CanvasItemEditor::_queue_update_bone_list() {
|
||||
|
@ -369,9 +369,10 @@ private:
|
||||
Ref<ShortCut> multiply_grid_step_shortcut;
|
||||
Ref<ShortCut> divide_grid_step_shortcut;
|
||||
|
||||
bool _is_node_editable(const Node *p_node);
|
||||
void _find_canvas_items_at_pos(const Point2 &p_pos, Node *p_node, Vector<_SelectResult> &r_items, int p_limit = 0, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
|
||||
void _get_canvas_items_at_pos(const Point2 &p_pos, Vector<_SelectResult> &r_items, int p_limit = 0);
|
||||
bool _is_node_locked(const Node *p_node);
|
||||
bool _is_node_movable(const Node *p_node);
|
||||
void _find_canvas_items_at_pos(const Point2 &p_pos, Node *p_node, Vector<_SelectResult> &r_items, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
|
||||
void _get_canvas_items_at_pos(const Point2 &p_pos, Vector<_SelectResult> &r_items);
|
||||
void _get_bones_at_pos(const Point2 &p_pos, Vector<_SelectResult> &r_items);
|
||||
|
||||
void _find_canvas_items_in_rect(const Rect2 &p_rect, Node *p_node, List<CanvasItem *> *r_items, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
|
||||
|
0
editor/stKueiAV
Normal file
0
editor/stKueiAV
Normal file
Loading…
Reference in New Issue
Block a user