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Use OS::delay_usec()
to avoid using deprecated usleep()
on Linux
usleep(3) was declared obsolete in POSIX.1-2001 and removed in POSIX.1-2008. nanosleep(2) was recommended to be used instead. `OS::delay_usec()` internally uses `nanosleep()`. This also uses large number separators for improved readability.
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@ -591,7 +591,7 @@ void FreeDesktopPortalDesktop::_thread_monitor(void *p_ud) {
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dbus_connection_read_write(portal->monitor_connection, 0);
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}
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usleep(50000);
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OS::get_singleton()->delay_usec(50'000);
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}
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}
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@ -225,7 +225,7 @@ void JoypadLinux::monitor_joypads(udev *p_udev) {
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udev_device_unref(dev);
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}
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}
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usleep(50000);
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OS::get_singleton()->delay_usec(50'000);
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}
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udev_monitor_unref(mon);
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}
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@ -250,7 +250,7 @@ void JoypadLinux::monitor_joypads() {
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}
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}
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closedir(input_directory);
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usleep(1000000); // 1s
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OS::get_singleton()->delay_usec(1'000'000);
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}
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}
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@ -508,7 +508,7 @@ void JoypadLinux::joypad_events_thread_run() {
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}
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}
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if (no_events) {
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usleep(10000); // 10ms
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OS::get_singleton()->delay_usec(10'000);
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}
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}
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}
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@ -2269,7 +2269,7 @@ void DisplayServerX11::window_set_size(const Size2i p_size, WindowID p_window) {
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break;
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}
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usleep(10000);
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OS::get_singleton()->delay_usec(10'000);
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}
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// Keep rendering context window size in sync
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@ -2544,7 +2544,7 @@ void DisplayServerX11::_set_wm_maximized(WindowID p_window, bool p_enabled) {
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// Give up after 0.5s, it's not going to happen on this WM.
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// https://github.com/godotengine/godot/issues/19978
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for (int attempt = 0; window_get_mode(p_window) != WINDOW_MODE_MAXIMIZED && attempt < 50; attempt++) {
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usleep(10000);
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OS::get_singleton()->delay_usec(10'000);
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}
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}
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wd.maximized = p_enabled;
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